Actually Eric i asked a little while back on the modo forum, the best place for modo c++ related help and information, turns out there is a Skype channel
modo Community SDK Developers Channel. it is possible to get an invite by posting on the modo foundry forum :) On 15 July 2014 17:59, Rob Wuijster <r...@casema.nl> wrote: > Regarding Modo, found this site: > > http://www.sabertoothproductions.com/late-night-animator-blog/2014/6/3/welcome-to-the-late-night-animator-blog > > The river-eco system is very nice :-) > > > Rob > > \/-------------\/----------------\/ > > On 15-7-2014 18:32, Serch Mucino wrote: > > Modo has the nicest schematic view I've had the pleasure of using, after > ICE. It still needs some work (it lacks any form of layout and management > tools), but I believe this will change soon. > Modo's schematic is based on "workspaces". These are basically viewports > that provide a view into a part of the scene. You can drag anything you > need into them, and see only relevant nodes for whatever you're working on. > You can have as many workspaces as you need. You can graph node > relationships, shaders, particle simulations, dynamic simulations, etc. > Modo still lacks a bit in support for certain types of nodes (not much > available in the matrix department), and there is no exposure yet for mesh > data, but as soon as that is supported, you'll be able to do a lot of > what's available in ICE. I can already do everything that I could do with > ICE kinematics (considering the limitations... like no matrix math nodes), > which is a lot. I've actually been replicating some of ICE's compounds as > Assemblies in Modo (Modo's term for a compound), > I have a bunch of videos I've been doing in the past few months, and in a > lot of them, I use the schematic view. So, if you're curious, you can check > some more here... > > https://vimeo.com/maxtd/videos > > ---- > Sergio Mucino > > > > On Tue, Jul 15, 2014 at 12:18 PM, Angus Davidson < > angus.david...@wits.ac.za> wrote: > >> For those folks who haven’t seen them in action you can have a look at >> the videos at >> >> http://www.thefoundry.co.uk/products/modo/latest-version/ >> >> Its like a great playpen. If you want to can drag what your interested >> into the workspace and just start exploring, >> >> To me it makes me want to use them , rather then trying to avoid it. >> >> >> >> From: Sebastien Sterling <sebastien.sterl...@gmail.com> >> Reply-To: "softimage@listproc.autodesk.com" < >> softimage@listproc.autodesk.com> >> Date: Tuesday 15 July 2014 at 5:52 PM >> To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> >> Subject: Re: Maya 2015 Node Editor >> >> Really Angus ? do tell of these Modo nodes :) >> >> >> On 15 July 2014 16:47, Angus Davidson <angus.david...@wits.ac.za> wrote: >> >>> I don靖 think that is a solution at all. Ice has a workflow and the ice >>> node editor compliments it very well. It doesn靖 mean its the right thing >>> for the maya Node editor though. The main issue in Maya is actually >>> defining what it is would be useful for people to be spending their time >>> doing in a new Node editor 2.0 >>> >>> That been said , working in Modo零 nodes are a absolute joy ;) >>> >>> >>> >>> On 2014/07/15, 5:29 PM, "Gerbrand Nel" <nagv...@gmail.com> wrote: >>> >>> >well, you could make it work like ice :P >>> >On 2014/07/15 05:07 PM, Luc-Eric Rousseau wrote: >>> >> Define "make it better"? >>> >> >>> >> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz <e...@mootzoid.com> >>> wrote: >>> >>> Thanks, guys. >>> >>> I had already used the node editor in Maya 2014 and yes, it is far >>> >>>better >>> >>> than the hypergraph, but still... it's not good at all. Had hoped >>> that >>> >>>they >>> >>> would make that better, but no. >>> >>> >>> > >>> >>> <table width="100%" border="0" cellspacing="0" cellpadding="0" >>> style="width:100%;"> >>> <tr> >>> <td align="left" style="text-align:justify;"><font >>> face="arial,sans-serif" size="1" color="#999999"><span >>> style="font-size:11px;">This communication is intended for the addressee >>> only. It is confidential. If you have received this communication in error, >>> please notify us immediately and destroy the original message. You may not >>> copy or disseminate this communication without the permission of the >>> University. 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