I didn't say the purpose was to make Maya like Softimage. Jordi Bares jordiba...@gmail.com
On 15 Jul 2014, at 18:53, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > As they said so many times so far they don;t have intention to make Maya more > into Softimage.... > > > On Tue, Jul 15, 2014 at 7:39 PM, Jordi Bares <jordiba...@gmail.com> wrote: > Defining better would be quite an exercise so if the question is serious I > would invite Autodesk to form a product experts team, bring the best XSI > artists to the table and formalise how Maya should evolve to make it usable. > > I would happily be part of it if you really are interested but I will charge > the normal daily rate as it will take too much of my time. > > Jordi Bares > jordiba...@gmail.com > > On 15 Jul 2014, at 18:22, Eric Mootz <e...@mootzoid.com> wrote: > > > He, he, the owner of a restaurant that serves healthy food containing > > everything the body needs (calories, vitamines etc.) but that looks, tastes > > and smeels bad, must not be surprised if people complain :) > > > > Seriously, the problem is not the functionality, it is the usability, the > > "look and feel". > > > > I am aware that making a "pretty UI" is - at least from a programmer's > > stand point, not a "cool" challenge, but having nice and meaningful colors, > > good drag and drop functionality, text instead of ugly icons and all the > > other nice little things as one finds in the ICE Tree or Modo's schematic > > view make a huge difference for the paying (!) customer, i.e. the gals and > > guys that spend hours and hours using the app. > > That's what makes Softimage so special: it just feels right and it actually > > is a real pleasure to do things, even complicated things. One truly has the > > feeling that somebody sat down and thought about how to implement something > > and - most importantly - how to make the user interaction as pleasant and > > intuitive as possible. Not saying that XSI is perfect, but it definitely is > > a software made by people who actually cared about it and wanted to make > > something good. > > > > Isn't the Softimage crew working on Maya now??? C'mon, guys, you did such > > an outstanding job on Softimage, do the same for Maya: make it a software > > one loves and likes! > > > > > > Am 15.07.2014 17:07, schrieb Luc-Eric Rousseau: > >> Define "make it better"? > >> > >> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz<e...@mootzoid.com> wrote: > >>> Thanks, guys. > >>> I had already used the node editor in Maya 2014 and yes, it is far better > >>> than the hypergraph, but still... it's not good at all. Had hoped that > >>> they > >>> would make that better, but no. > >>> > > > > >