I didn't say the purpose was to make Maya like Softimage.

Jordi Bares
jordiba...@gmail.com

On 15 Jul 2014, at 18:53, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote:

> As they said so many times so far they don;t have intention to make Maya more 
> into Softimage....
> 
> 
> On Tue, Jul 15, 2014 at 7:39 PM, Jordi Bares <jordiba...@gmail.com> wrote:
> Defining better would be quite an exercise so if the question is serious I 
> would invite Autodesk to form a product experts team, bring the best XSI 
> artists to the table and formalise how Maya should evolve to make it usable.
> 
> I would happily be part of it if you really are interested but I will charge 
> the normal daily rate as it will take too much of my time.
> 
> Jordi Bares
> jordiba...@gmail.com
> 
> On 15 Jul 2014, at 18:22, Eric Mootz <e...@mootzoid.com> wrote:
> 
> > He, he, the owner of a restaurant that serves healthy food containing 
> > everything the body needs (calories, vitamines etc.) but that looks, tastes 
> > and smeels bad, must not be surprised if people complain :)
> >
> > Seriously, the problem is not the functionality, it is the usability, the 
> > "look and feel".
> >
> > I am aware that making a "pretty UI" is - at least from a programmer's 
> > stand point, not a "cool" challenge, but having nice and meaningful colors, 
> > good drag and drop functionality, text instead of ugly icons and all the 
> > other nice little things as one finds in the ICE Tree or Modo's schematic 
> > view make a huge difference for the paying (!) customer, i.e. the gals and 
> > guys that spend hours and hours using the app.
> > That's what makes Softimage so special: it just feels right and it actually 
> > is a real pleasure to do things, even complicated things. One truly has the 
> > feeling that somebody sat down and thought about how to implement something 
> > and - most importantly - how to make the user interaction as pleasant and 
> > intuitive as possible. Not saying that XSI is perfect, but it definitely is 
> > a software made by people who actually cared about it and wanted to make 
> > something good.
> >
> > Isn't the Softimage crew working on Maya now??? C'mon, guys, you did such 
> > an outstanding job on Softimage, do the same for Maya: make it a software 
> > one loves and likes!
> >
> >
> > Am 15.07.2014 17:07, schrieb Luc-Eric Rousseau:
> >> Define "make it better"?
> >>
> >> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz<e...@mootzoid.com>  wrote:
> >>> Thanks, guys.
> >>> I had already used the node editor in Maya 2014 and yes, it is far better
> >>> than the hypergraph, but still... it's not good at all. Had hoped that 
> >>> they
> >>> would make that better, but no.
> >>>
> >
> 
> 
> 

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