Hello,

Here  is an update on our effort to use Metal framework for java2d rendering.

We’ve added image rendering support and some support for LinearGradient. Also, 
the code has been refactored.

Please have a look:

http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 
<http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>

Best Regards,
Alexey


> Hello,
> 
> As far as we know Apple has deprecated OpenGL on MacOS platform 
> (https://developer.apple.com/macos/whats-new/ 
> <https://developer.apple.com/macos/whats-new/>).
> 
> Unfortunately, this decision greatly affects our products that based on Java 
> Client technologies. So, we (here at JetBrains) decided to start a project to 
> replace OpenGL rendering on MacOS platform with a new one based on Metal. 
> This is a huge task, so we  decided to leverage current rendering 
> architecture that is used in OpenGL rendering pipeline on Mac.  
> 
> That’s why we didn’t use MTKView for representing AWT windows (that probably 
> would be a better approach in the long term). Currently we're using 
> CAMetalLayer within AWTView. We’ve implemented flat color shape/curve 
> rendering so far and there is a lot of work to do. So, we’re looking forward 
> to any collaboration.
> 
> In the mean time I’d like to share our current work to discuss metal pipeline 
> architecture at the early stage of work.
> 
> Here is the webrev with our on going development:
> 
> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00 
> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00>
> 
> Best Regards,
> Alexey

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