Thanks Alexey.

I can see that now you have added the MTLTexturePool.m file. It only partially 
solves the build failures.
Jay & myself tried building it separately and we do still see the build 
failures.

Some statements need bracketing & some copy-paste errors need correction.
We could fix these errors and have got a build. We will continue our test 
experiments with it.

Meanwhile, you may want to update the patch to fix the build errors. 

Regards,
Ajit


> On 08-May-2019, at 8:56 PM, Alexey Ushakov <alexey.usha...@jetbrains.com> 
> wrote:
> 
> FYI, I’ve rebased our work on top of the latest state of 
> http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> 
> (http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 
> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>)
> 
> Best Regards,
> Alexey
> 
>> On 8 May 2019, at 16:19, Alexey Ushakov <alexey.usha...@jetbrains.com 
>> <mailto:alexey.usha...@jetbrains.com>> wrote:
>> 
>> Thanks for catching it, Ajit!
>> 
>> Looks like it was a problem with webrev script applied to multiple git 
>> commits. I’ve updated the webrev.
>> Also, we didn’t rebase yet on the latest state of 
>> http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> 
>> (this work is in progress).
>> I’ll let you know when the rebase is ready.
>> 
>> Best Regards,
>> Alexey
>> 
>>> On 7 May 2019, at 21:02, Ajit Ghaisas <ajit.ghai...@oracle.com 
>>> <mailto:ajit.ghai...@oracle.com>> wrote:
>>> 
>>> Hi Alexey,
>>> 
>>>    I tried building this patch with latest 
>>> http://hg.openjdk.java.net/jdk/jdk/ <http://hg.openjdk.java.net/jdk/jdk/>
>>>  
>>>    1. Some basic copy paste errors are resulting in build failures
>>>    2. MTLTexturePool.m file is missing from the patch
>>> 
>>>    Can you please check & update?
>>> 
>>> Regards,
>>> Ajit
>>> 
>>>> On 30-Apr-2019, at 2:52 PM, Alexey Ushakov <alexey.usha...@jetbrains.com 
>>>> <mailto:alexey.usha...@jetbrains.com>> wrote:
>>>> 
>>>> Hello,
>>>> 
>>>> Here  is an update on our effort to use Metal framework for java2d 
>>>> rendering.
>>>> 
>>>> We’ve added image rendering support and some support for LinearGradient. 
>>>> Also, the code has been refactored.
>>>> 
>>>> Please have a look:
>>>> 
>>>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 
>>>> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>
>>>> 
>>>> Best Regards,
>>>> Alexey
>>>> 
>>>> 
>>>>> Hello,
>>>>> 
>>>>> As far as we know Apple has deprecated OpenGL on MacOS platform 
>>>>> (https://developer.apple.com/macos/whats-new/ 
>>>>> <https://developer.apple.com/macos/whats-new/>).
>>>>> 
>>>>> Unfortunately, this decision greatly affects our products that based on 
>>>>> Java Client technologies. So, we (here at JetBrains) decided to start a 
>>>>> project to replace OpenGL rendering on MacOS platform with a new one 
>>>>> based on Metal. This is a huge task, so we  decided to leverage current 
>>>>> rendering architecture that is used in OpenGL rendering pipeline on Mac.  
>>>>> 
>>>>> That’s why we didn’t use MTKView for representing AWT windows (that 
>>>>> probably would be a better approach in the long term). Currently we're 
>>>>> using CAMetalLayer within AWTView. We’ve implemented flat color 
>>>>> shape/curve rendering so far and there is a lot of work to do. So, we’re 
>>>>> looking forward to any collaboration.
>>>>> 
>>>>> In the mean time I’d like to share our current work to discuss metal 
>>>>> pipeline architecture at the early stage of work.
>>>>> 
>>>>> Here is the webrev with our on going development:
>>>>> 
>>>>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00 
>>>>> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00>
>>>>> 
>>>>> Best Regards,
>>>>> Alexey
>>> 
>> 
> 

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