FYI, I’ve rebased our work on top of the latest state of http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> (http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>)
Best Regards, Alexey > On 8 May 2019, at 16:19, Alexey Ushakov <alexey.usha...@jetbrains.com> wrote: > > Thanks for catching it, Ajit! > > Looks like it was a problem with webrev script applied to multiple git > commits. I’ve updated the webrev. > Also, we didn’t rebase yet on the latest state of > http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> (this > work is in progress). > I’ll let you know when the rebase is ready. > > Best Regards, > Alexey > >> On 7 May 2019, at 21:02, Ajit Ghaisas <ajit.ghai...@oracle.com >> <mailto:ajit.ghai...@oracle.com>> wrote: >> >> Hi Alexey, >> >> I tried building this patch with latest >> http://hg.openjdk.java.net/jdk/jdk/ <http://hg.openjdk.java.net/jdk/jdk/> >> >> 1. Some basic copy paste errors are resulting in build failures >> 2. MTLTexturePool.m file is missing from the patch >> >> Can you please check & update? >> >> Regards, >> Ajit >> >>> On 30-Apr-2019, at 2:52 PM, Alexey Ushakov <alexey.usha...@jetbrains.com >>> <mailto:alexey.usha...@jetbrains.com>> wrote: >>> >>> Hello, >>> >>> Here is an update on our effort to use Metal framework for java2d >>> rendering. >>> >>> We’ve added image rendering support and some support for LinearGradient. >>> Also, the code has been refactored. >>> >>> Please have a look: >>> >>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 >>> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01> >>> >>> Best Regards, >>> Alexey >>> >>> >>>> Hello, >>>> >>>> As far as we know Apple has deprecated OpenGL on MacOS platform >>>> (https://developer.apple.com/macos/whats-new/ >>>> <https://developer.apple.com/macos/whats-new/>). >>>> >>>> Unfortunately, this decision greatly affects our products that based on >>>> Java Client technologies. So, we (here at JetBrains) decided to start a >>>> project to replace OpenGL rendering on MacOS platform with a new one based >>>> on Metal. This is a huge task, so we decided to leverage current >>>> rendering architecture that is used in OpenGL rendering pipeline on Mac. >>>> >>>> That’s why we didn’t use MTKView for representing AWT windows (that >>>> probably would be a better approach in the long term). Currently we're >>>> using CAMetalLayer within AWTView. We’ve implemented flat color >>>> shape/curve rendering so far and there is a lot of work to do. So, we’re >>>> looking forward to any collaboration. >>>> >>>> In the mean time I’d like to share our current work to discuss metal >>>> pipeline architecture at the early stage of work. >>>> >>>> Here is the webrev with our on going development: >>>> >>>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00 >>>> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00> >>>> >>>> Best Regards, >>>> Alexey >> >