Thanks for catching it, Ajit! Looks like it was a problem with webrev script applied to multiple git commits. I’ve updated the webrev. Also, we didn’t rebase yet on the latest state of http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> (this work is in progress). I’ll let you know when the rebase is ready.
Best Regards, Alexey > On 7 May 2019, at 21:02, Ajit Ghaisas <ajit.ghai...@oracle.com> wrote: > > Hi Alexey, > > I tried building this patch with latest > http://hg.openjdk.java.net/jdk/jdk/ <http://hg.openjdk.java.net/jdk/jdk/> > > 1. Some basic copy paste errors are resulting in build failures > 2. MTLTexturePool.m file is missing from the patch > > Can you please check & update? > > Regards, > Ajit > >> On 30-Apr-2019, at 2:52 PM, Alexey Ushakov <alexey.usha...@jetbrains.com >> <mailto:alexey.usha...@jetbrains.com>> wrote: >> >> Hello, >> >> Here is an update on our effort to use Metal framework for java2d rendering. >> >> We’ve added image rendering support and some support for LinearGradient. >> Also, the code has been refactored. >> >> Please have a look: >> >> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 >> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01> >> >> Best Regards, >> Alexey >> >> >>> Hello, >>> >>> As far as we know Apple has deprecated OpenGL on MacOS platform >>> (https://developer.apple.com/macos/whats-new/ >>> <https://developer.apple.com/macos/whats-new/>). >>> >>> Unfortunately, this decision greatly affects our products that based on >>> Java Client technologies. So, we (here at JetBrains) decided to start a >>> project to replace OpenGL rendering on MacOS platform with a new one based >>> on Metal. This is a huge task, so we decided to leverage current rendering >>> architecture that is used in OpenGL rendering pipeline on Mac. >>> >>> That’s why we didn’t use MTKView for representing AWT windows (that >>> probably would be a better approach in the long term). Currently we're >>> using CAMetalLayer within AWTView. We’ve implemented flat color shape/curve >>> rendering so far and there is a lot of work to do. So, we’re looking >>> forward to any collaboration. >>> >>> In the mean time I’d like to share our current work to discuss metal >>> pipeline architecture at the early stage of work. >>> >>> Here is the webrev with our on going development: >>> >>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00 >>> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00> >>> >>> Best Regards, >>> Alexey >