Hi Alexey, We are trying to test basic calls of Graphics2D as mentioned in https://docs.oracle.com/javase/tutorial/2d/TOC.html <https://docs.oracle.com/javase/tutorial/2d/TOC.html>
I see that Graphics2D.drawImage() with BufferedImage as input works. Also I tried other operations like fillRect() and fillOval() and they work. I am testing with simple JFrame and adding draw calls inside overriden paint() method of a panel. So with current JB changes what parts of primitive and image drawing are expected to work? Please provide your inputs. Thanks, Jay > On 16-May-2019, at 12:47 PM, Ajit Ghaisas <ajit.ghai...@oracle.com> wrote: > > Thanks Alexey. > > I can see that now you have added the MTLTexturePool.m file. It only > partially solves the build failures. > Jay & myself tried building it separately and we do still see the build > failures. > > Some statements need bracketing & some copy-paste errors need correction. > We could fix these errors and have got a build. We will continue our test > experiments with it. > > Meanwhile, you may want to update the patch to fix the build errors. > > Regards, > Ajit > > >> On 08-May-2019, at 8:56 PM, Alexey Ushakov <alexey.usha...@jetbrains.com >> <mailto:alexey.usha...@jetbrains.com>> wrote: >> >> FYI, I’ve rebased our work on top of the latest state of >> http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> >> (http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 >> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>) >> >> Best Regards, >> Alexey >> >>> On 8 May 2019, at 16:19, Alexey Ushakov <alexey.usha...@jetbrains.com >>> <mailto:alexey.usha...@jetbrains.com>> wrote: >>> >>> Thanks for catching it, Ajit! >>> >>> Looks like it was a problem with webrev script applied to multiple git >>> commits. I’ve updated the webrev. >>> Also, we didn’t rebase yet on the latest state of >>> http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> >>> (this work is in progress). >>> I’ll let you know when the rebase is ready. >>> >>> Best Regards, >>> Alexey >>> >>>> On 7 May 2019, at 21:02, Ajit Ghaisas <ajit.ghai...@oracle.com >>>> <mailto:ajit.ghai...@oracle.com>> wrote: >>>> >>>> Hi Alexey, >>>> >>>> I tried building this patch with latest >>>> http://hg.openjdk.java.net/jdk/jdk/ <http://hg.openjdk.java.net/jdk/jdk/> >>>> >>>> 1. Some basic copy paste errors are resulting in build failures >>>> 2. MTLTexturePool.m file is missing from the patch >>>> >>>> Can you please check & update? >>>> >>>> Regards, >>>> Ajit >>>> >>>>> On 30-Apr-2019, at 2:52 PM, Alexey Ushakov <alexey.usha...@jetbrains.com >>>>> <mailto:alexey.usha...@jetbrains.com>> wrote: >>>>> >>>>> Hello, >>>>> >>>>> Here is an update on our effort to use Metal framework for java2d >>>>> rendering. >>>>> >>>>> We’ve added image rendering support and some support for LinearGradient. >>>>> Also, the code has been refactored. >>>>> >>>>> Please have a look: >>>>> >>>>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 >>>>> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01> >>>>> >>>>> Best Regards, >>>>> Alexey >>>>> >>>>> >>>>>> Hello, >>>>>> >>>>>> As far as we know Apple has deprecated OpenGL on MacOS platform >>>>>> (https://developer.apple.com/macos/whats-new/ >>>>>> <https://developer.apple.com/macos/whats-new/>). >>>>>> >>>>>> Unfortunately, this decision greatly affects our products that based on >>>>>> Java Client technologies. So, we (here at JetBrains) decided to start a >>>>>> project to replace OpenGL rendering on MacOS platform with a new one >>>>>> based on Metal. This is a huge task, so we decided to leverage current >>>>>> rendering architecture that is used in OpenGL rendering pipeline on Mac. >>>>>> >>>>>> >>>>>> That’s why we didn’t use MTKView for representing AWT windows (that >>>>>> probably would be a better approach in the long term). Currently we're >>>>>> using CAMetalLayer within AWTView. We’ve implemented flat color >>>>>> shape/curve rendering so far and there is a lot of work to do. So, we’re >>>>>> looking forward to any collaboration. >>>>>> >>>>>> In the mean time I’d like to share our current work to discuss metal >>>>>> pipeline architecture at the early stage of work. >>>>>> >>>>>> Here is the webrev with our on going development: >>>>>> >>>>>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00 >>>>>> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00> >>>>>> >>>>>> Best Regards, >>>>>> Alexey >>>> >>> >> >