Hi Alexey, I tried building this patch with latest http://hg.openjdk.java.net/jdk/jdk/ 1. Some basic copy paste errors are resulting in build failures 2. MTLTexturePool.m file is missing from the patch
Can you please check & update? Regards, Ajit > On 30-Apr-2019, at 2:52 PM, Alexey Ushakov <alexey.usha...@jetbrains.com> > wrote: > > Hello, > > Here is an update on our effort to use Metal framework for java2d rendering. > > We’ve added image rendering support and some support for LinearGradient. > Also, the code has been refactored. > > Please have a look: > > http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 > <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01> > > Best Regards, > Alexey > > >> Hello, >> >> As far as we know Apple has deprecated OpenGL on MacOS platform >> (https://developer.apple.com/macos/whats-new/ >> <https://developer.apple.com/macos/whats-new/>). >> >> Unfortunately, this decision greatly affects our products that based on Java >> Client technologies. So, we (here at JetBrains) decided to start a project >> to replace OpenGL rendering on MacOS platform with a new one based on Metal. >> This is a huge task, so we decided to leverage current rendering >> architecture that is used in OpenGL rendering pipeline on Mac. >> >> That’s why we didn’t use MTKView for representing AWT windows (that probably >> would be a better approach in the long term). Currently we're using >> CAMetalLayer within AWTView. We’ve implemented flat color shape/curve >> rendering so far and there is a lot of work to do. So, we’re looking forward >> to any collaboration. >> >> In the mean time I’d like to share our current work to discuss metal >> pipeline architecture at the early stage of work. >> >> Here is the webrev with our on going development: >> >> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00 >> <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00> >> >> Best Regards, >> Alexey