Mando wrote:

>Making models after models for models sake, to me is a
waste of time if one does not try to use it to create something
other than another model, a 'design 'with  meaning.
You forced me to be honest in return


I realize that I'm getting the short end of the stick, here -- ouch ! -- but
actually I'm quite pleased that Mando seems to be moving away from his
habitual-relentless-tiresome mantra of "each to his own" -- and is finally
trying to define some universal values -- using words like "meaning",  "soul",
"design",  "creatively new" -- and suggesting that one may be "wasting his
time".

Can he take this discussion any further ? Is he concerned with
"the preconceptions you bring to what you will be doing" as Saul has suggested
? Does he think that some preconceptions are better than others?  Will he
eventually refer to examples that exemplify those words? Isn't that how a
canon gets assembled ? - which, even if fictional, as William asserts, is
nonetheless necessary when discussing quality in any of the arts.

I like the distinction between copy and design -- even if they are ultimately
inseparable.

Here's what I would consider an example of copy trumping design - (though
quite reasonably so, since it's involved in something of an athletic rather
than aesthetic competition):

http://www.melindawhitmore.com/Melinda_Whitmore/Blog/Entries/2008/6/20_Nation
al_Sculpture_Competition_%E2%80%93_Day_5.html

I am no friend of "copy".

Since new generation sculptors are unfamiliar with great canonical sculpture,
all they can do is copy - but I also see nothing wrong with "Making models
after models for models sake" - as long as the results look good.





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