I really don't see how the Oculus gear is anything other than a progression of what was previously on the market. True, the others did not succeed in the same way that Oculus has, but that is more of a matter of timing.
On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake <[email protected]> wrote: > I don't know if I agree with that. It's a pretty big leap forward from > what was previously available. I'm not saying they created it in a vacuum, > but I find it hard to downplay the achievements of the teams involved. It's > not like they just bought a bunch of readily available components, banged > them together and out came a headset. > > On 4/1/2016 10:57 AM, Jason McKemie wrote: > > There were also many other VR companies before Oculus. I've been watching > the VR scene for at least two decades, what Oculus has benefited from is > the advancement motion tracking, higher resolution displays, processing, > etc (technologies not specific to VR), Oculus really didn't do anything > groundbreaking here. The technology has been maturing for a long time, the > masses are just starting to take notice - and large companies are following > that interest. > > On Fri, Apr 1, 2016 at 10:38 AM, <[email protected]> wrote: > >> Little more to the back story. The kid had some US DOD friends and labs >> that gave him access to the latest technology in the field. >> >> *From:* Simon Westlake <[email protected]> >> Look at Palmer Luckey - this kid was banging together VR goggles in his >> bedroom, and everyone said the kind of virtual reality goggles that are now >> shipping were impossible to make just a couple of years ago. Now that he >> pushed it forward and figured it out, HTC is making a headset, Sony is >> making a headset.. >> >> >> >> > > -- > Simon Westlake > Skype: Simon_Sonar > Email: [email protected] > Phone: (702) 447-1247 > --------------------------- > Sonar Software Inc > The next generation of ISP billing and OSShttps://sonar.software > >
