I really don't see how the Oculus gear is anything other than a progression
of what was previously on the market.  True, the others did not succeed in
the same way that Oculus has, but that is more of a matter of timing.

On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake <[email protected]>
wrote:

> I don't know if I agree with that. It's a pretty big leap forward from
> what was previously available. I'm not saying they created it in a vacuum,
> but I find it hard to downplay the achievements of the teams involved. It's
> not like they just bought a bunch of readily available components, banged
> them together and out came a headset.
>
> On 4/1/2016 10:57 AM, Jason McKemie wrote:
>
> There were also many other VR companies before Oculus.  I've been watching
> the VR scene for at least two decades, what Oculus has benefited from is
> the advancement motion tracking, higher resolution displays, processing,
> etc (technologies not specific to VR), Oculus really didn't do anything
> groundbreaking here.  The technology has been maturing for a long time, the
> masses are just starting to take notice - and large companies are following
> that interest.
>
> On Fri, Apr 1, 2016 at 10:38 AM, <[email protected]> wrote:
>
>> Little more to the back story.  The kid had some US DOD friends and labs
>> that gave him access to the latest technology in the field.
>>
>> *From:* Simon Westlake <[email protected]>
>> Look at Palmer Luckey - this kid was banging together VR goggles in his
>> bedroom, and everyone said the kind of virtual reality goggles that are now
>> shipping were impossible to make just a couple of years ago. Now that he
>> pushed it forward and figured it out, HTC is making a headset, Sony is
>> making a headset..
>>
>>
>>
>>
>
> --
> Simon Westlake
> Skype: Simon_Sonar
> Email: [email protected]
> Phone: (702) 447-1247
> ---------------------------
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>

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