We'll see how it plays out, but my money would ultimately be on consoles. Unrivaled content and the barrier to entry is quite a bit lower.
On Friday, April 1, 2016, Robert Andrews <[email protected]> wrote: > Just like the iPod, what is the necessary component is the distribution of > content to the platform, such as apple did. There was a rapid leapfrog of > digital music sticks and such but apple brought it all home with the common > pricing, platform, delivery that made it all hum... IF FB adds that to > Oculus THEN it's a barn burner. Without the backend the iPod was another > music stick, same for Oculus... > > On 04/01/2016 09:26 AM, Jason McKemie wrote: > >> Although it seems like the Oculus is going to get upstaged in a hurry - >> the HTC Vive looks like it could be a better product. I think VR will >> really take off when it is available for gaming consoles though. >> >> >> On Fri, Apr 1, 2016 at 11:12 AM, Robert Andrews <[email protected] >> <mailto:[email protected]>> wrote: >> >> Kind of like the iPod... No, exactly like the iPod... >> >> On 04/01/2016 09:02 AM, Jason McKemie wrote: >> >> I really don't see how the Oculus gear is anything other than a >> progression of what was previously on the market. True, the >> others did >> not succeed in the same way that Oculus has, but that is more of a >> matter of timing. >> >> On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake >> <[email protected] >> <mailto:[email protected] <mailto:[email protected]>>> >> wrote: >> >> I don't know if I agree with that. It's a pretty big leap >> forward >> from what was previously available. I'm not saying they >> created it >> in a vacuum, but I find it hard to downplay the >> achievements of the >> teams involved. It's not like they just bought a bunch of >> readily >> available components, banged them together and out came a >> headset. >> >> On 4/1/2016 10:57 AM, Jason McKemie wrote: >> >> There were also many other VR companies before Oculus. >> I've been >> watching the VR scene for at least two decades, what >> Oculus has >> benefited from is the advancement motion tracking, higher >> resolution displays, processing, etc (technologies not >> specific to >> VR), Oculus really didn't do anything groundbreaking >> here. The >> technology has been maturing for a long time, the >> masses are just >> starting to take notice - and large companies are >> following that >> interest. >> >> On Fri, Apr 1, 2016 at 10:38 AM, <[email protected] >> <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> >> wrote: >> >> Little more to the back story. The kid had some US >> DOD >> friends and labs that gave him access to the latest >> technology >> in the field. >> *From:* Simon Westlake <mailto:[email protected] >> <mailto:[email protected]>> >> Look at Palmer Luckey - this kid was banging >> together VR >> goggles in his bedroom, and everyone said the kind >> of virtual >> reality goggles that are now shipping were >> impossible to make >> just a couple of years ago. Now that he pushed it >> forward and >> figured it out, HTC is making a headset, Sony is >> making a >> headset.. >> >> >> >> >> >> -- >> Simon Westlake >> Skype: Simon_Sonar >> Email:[email protected] <mailto:[email protected] >> <mailto:[email protected]>> >> Phone:(702) 447-1247 <tel:%28702%29%20447-1247> >> <tel:%28702%29%20447-1247> >> --------------------------- >> Sonar Software Inc >> The next generation of ISP billing and OSS >> https://sonar.software >> >> >> >>
