Not really previous gen exactly, but the VR headset I remember wanting was the Forte VFX1 or IIS VFX3D. Certainly not as advanced as the newer stuff - but it was 1995 when the VFX1 came out, and all of the same framework is there. I remember when a Virtuality display came through our local mall in the early 90's - much lower resolution and not nearly as responsive from a tracking standpoint - also definitely not consumer level stuff at that time, but the idea was the same.
On Fri, Apr 1, 2016 at 11:03 AM, Simon Westlake <[email protected]> wrote: > Which headset would you consider to be the closest to the Oculus from the > previous gen? > > On 4/1/2016 11:02 AM, Jason McKemie wrote: > > I really don't see how the Oculus gear is anything other than a > progression of what was previously on the market. True, the others did not > succeed in the same way that Oculus has, but that is more of a matter of > timing. > > On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake <[email protected]> > wrote: > >> I don't know if I agree with that. It's a pretty big leap forward from >> what was previously available. I'm not saying they created it in a vacuum, >> but I find it hard to downplay the achievements of the teams involved. It's >> not like they just bought a bunch of readily available components, banged >> them together and out came a headset. >> >> On 4/1/2016 10:57 AM, Jason McKemie wrote: >> >> There were also many other VR companies before Oculus. I've been >> watching the VR scene for at least two decades, what Oculus has benefited >> from is the advancement motion tracking, higher resolution displays, >> processing, etc (technologies not specific to VR), Oculus really didn't do >> anything groundbreaking here. The technology has been maturing for a long >> time, the masses are just starting to take notice - and large companies are >> following that interest. >> >> On Fri, Apr 1, 2016 at 10:38 AM, < <[email protected]>[email protected]> >> wrote: >> >>> Little more to the back story. The kid had some US DOD friends and labs >>> that gave him access to the latest technology in the field. >>> >>> *From:* Simon Westlake <[email protected]> >>> Look at Palmer Luckey - this kid was banging together VR goggles in his >>> bedroom, and everyone said the kind of virtual reality goggles that are now >>> shipping were impossible to make just a couple of years ago. Now that he >>> pushed it forward and figured it out, HTC is making a headset, Sony is >>> making a headset.. >>> >>> >>> >>> >> >> -- >> Simon Westlake >> Skype: Simon_Sonar >> Email: [email protected] >> Phone: (702) 447-1247 >> --------------------------- >> Sonar Software Inc >> The next generation of ISP billing and OSShttps://sonar.software >> >> > > -- > Simon Westlake > Skype: Simon_Sonar > Email: [email protected] > Phone: (702) 447-1247 > --------------------------- > Sonar Software Inc > The next generation of ISP billing and OSShttps://sonar.software > >
