Not really previous gen exactly, but the VR headset I remember wanting was
the Forte VFX1 or IIS VFX3D.  Certainly not as advanced as the newer stuff
- but it was 1995 when the VFX1 came out, and all of the same framework is
there.  I remember when a Virtuality display came through our local mall in
the early 90's - much lower resolution and not nearly as responsive from a
tracking standpoint - also definitely not consumer level stuff at that
time, but the idea was the same.

On Fri, Apr 1, 2016 at 11:03 AM, Simon Westlake <[email protected]>
wrote:

> Which headset would you consider to be the closest to the Oculus from the
> previous gen?
>
> On 4/1/2016 11:02 AM, Jason McKemie wrote:
>
> I really don't see how the Oculus gear is anything other than a
> progression of what was previously on the market.  True, the others did not
> succeed in the same way that Oculus has, but that is more of a matter of
> timing.
>
> On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake <[email protected]>
> wrote:
>
>> I don't know if I agree with that. It's a pretty big leap forward from
>> what was previously available. I'm not saying they created it in a vacuum,
>> but I find it hard to downplay the achievements of the teams involved. It's
>> not like they just bought a bunch of readily available components, banged
>> them together and out came a headset.
>>
>> On 4/1/2016 10:57 AM, Jason McKemie wrote:
>>
>> There were also many other VR companies before Oculus.  I've been
>> watching the VR scene for at least two decades, what Oculus has benefited
>> from is the advancement motion tracking, higher resolution displays,
>> processing, etc (technologies not specific to VR), Oculus really didn't do
>> anything groundbreaking here.  The technology has been maturing for a long
>> time, the masses are just starting to take notice - and large companies are
>> following that interest.
>>
>> On Fri, Apr 1, 2016 at 10:38 AM, < <[email protected]>[email protected]>
>> wrote:
>>
>>> Little more to the back story.  The kid had some US DOD friends and labs
>>> that gave him access to the latest technology in the field.
>>>
>>> *From:* Simon Westlake <[email protected]>
>>> Look at Palmer Luckey - this kid was banging together VR goggles in his
>>> bedroom, and everyone said the kind of virtual reality goggles that are now
>>> shipping were impossible to make just a couple of years ago. Now that he
>>> pushed it forward and figured it out, HTC is making a headset, Sony is
>>> making a headset..
>>>
>>>
>>>
>>>
>>
>> --
>> Simon Westlake
>> Skype: Simon_Sonar
>> Email: [email protected]
>> Phone: (702) 447-1247
>> ---------------------------
>> Sonar Software Inc
>> The next generation of ISP billing and OSShttps://sonar.software
>>
>>
>
> --
> Simon Westlake
> Skype: Simon_Sonar
> Email: [email protected]
> Phone: (702) 447-1247
> ---------------------------
> Sonar Software Inc
> The next generation of ISP billing and OSShttps://sonar.software
>
>

Reply via email to