Just like the iPod, what is the necessary component is the distribution of content to the platform, such as apple did. There was a rapid leapfrog of digital music sticks and such but apple brought it all home with the common pricing, platform, delivery that made it all hum... IF FB adds that to Oculus THEN it's a barn burner. Without the backend the iPod was another music stick, same for Oculus...

On 04/01/2016 09:26 AM, Jason McKemie wrote:
Although it seems like the Oculus is going to get upstaged in a hurry -
the HTC Vive looks like it could be a better product.  I think VR will
really take off when it is available for gaming consoles though.


On Fri, Apr 1, 2016 at 11:12 AM, Robert Andrews <[email protected]
<mailto:[email protected]>> wrote:

    Kind of like the iPod...   No, exactly like the iPod...

    On 04/01/2016 09:02 AM, Jason McKemie wrote:

        I really don't see how the Oculus gear is anything other than a
        progression of what was previously on the market.  True, the
        others did
        not succeed in the same way that Oculus has, but that is more of a
        matter of timing.

        On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake
        <[email protected]
        <mailto:[email protected] <mailto:[email protected]>>> wrote:

             I don't know if I agree with that. It's a pretty big leap
        forward
             from what was previously available. I'm not saying they
        created it
             in a vacuum, but I find it hard to downplay the
        achievements of the
             teams involved. It's not like they just bought a bunch of
        readily
             available components, banged them together and out came a
        headset.

             On 4/1/2016 10:57 AM, Jason McKemie wrote:

                 There were also many other VR companies before Oculus.
            I've been
                 watching the VR scene for at least two decades, what
            Oculus has
                 benefited from is the advancement motion tracking, higher
                 resolution displays, processing, etc (technologies not
            specific to
                 VR), Oculus really didn't do anything groundbreaking
            here.  The
                 technology has been maturing for a long time, the
            masses are just
                 starting to take notice - and large companies are
            following that
                 interest.

                 On Fri, Apr 1, 2016 at 10:38 AM, <[email protected]
            <mailto:[email protected]>
                 <mailto:[email protected] <mailto:[email protected]>>> wrote:

                     Little more to the back story.  The kid had some US DOD
                     friends and labs that gave him access to the latest
            technology
                     in the field.
                     *From:* Simon Westlake <mailto:[email protected]
            <mailto:[email protected]>>
                     Look at Palmer Luckey - this kid was banging
            together VR
                     goggles in his bedroom, and everyone said the kind
            of virtual
                     reality goggles that are now shipping were
            impossible to make
                     just a couple of years ago. Now that he pushed it
            forward and
                     figured it out, HTC is making a headset, Sony is
            making a
                     headset..





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             Skype: Simon_Sonar
             Email:[email protected] <mailto:[email protected]
        <mailto:[email protected]>>
             Phone:(702) 447-1247 <tel:%28702%29%20447-1247>
        <tel:%28702%29%20447-1247>
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