Gotcha - I'm with you on the concept that the Oculus is just an improvement, they really haven't done anything 'brand new' (other than Touch maybe, which isn't out yet..). Reading about a lot of what they've done to solve a lot of the ongoing issues with prior headsets (nausea due to insufficient tracking speed, poor resolution, etc) - there has been a lot of R&D, it's not just all off the shelf stuff. Don't deny someone else may have done it eventually, but I think they deserve some credit for getting it done now!

On 4/1/2016 11:19 AM, Jason McKemie wrote:
Not really previous gen exactly, but the VR headset I remember wanting was the Forte VFX1 or IIS VFX3D. Certainly not as advanced as the newer stuff - but it was 1995 when the VFX1 came out, and all of the same framework is there. I remember when a Virtuality display came through our local mall in the early 90's - much lower resolution and not nearly as responsive from a tracking standpoint - also definitely not consumer level stuff at that time, but the idea was the same.

On Fri, Apr 1, 2016 at 11:03 AM, Simon Westlake <[email protected] <mailto:[email protected]>> wrote:

    Which headset would you consider to be the closest to the Oculus
    from the previous gen?

    On 4/1/2016 11:02 AM, Jason McKemie wrote:
    I really don't see how the Oculus gear is anything other than a
    progression of what was previously on the market.  True, the
    others did not succeed in the same way that Oculus has, but that
    is more of a matter of timing.

    On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake
    <[email protected] <mailto:[email protected]>> wrote:

        I don't know if I agree with that. It's a pretty big leap
        forward from what was previously available. I'm not saying
        they created it in a vacuum, but I find it hard to downplay
        the achievements of the teams involved. It's not like they
        just bought a bunch of readily available components, banged
        them together and out came a headset.

        On 4/1/2016 10:57 AM, Jason McKemie wrote:
        There were also many other VR companies before Oculus.  I've
        been watching the VR scene for at least two decades, what
        Oculus has benefited from is the advancement motion
        tracking, higher resolution displays, processing, etc
        (technologies not specific to VR), Oculus really didn't do
        anything groundbreaking here.  The technology has been
        maturing for a long time, the masses are just starting to
        take notice - and large companies are following that interest.

        On Fri, Apr 1, 2016 at 10:38 AM, <[email protected]
        <mailto:[email protected]>> wrote:

            Little more to the back story.  The kid had some US DOD
            friends and labs that gave him access to the latest
            technology in the field.
            *From:* Simon Westlake <mailto:[email protected]>
            Look at Palmer Luckey - this kid was banging together VR
            goggles in his bedroom, and everyone said the kind of
            virtual reality goggles that are now shipping were
            impossible to make just a couple of years ago. Now that
            he pushed it forward and figured it out, HTC is making a
            headset, Sony is making a headset..



-- Simon Westlake
        Skype: Simon_Sonar
        Email:[email protected] <mailto:[email protected]>
        Phone:(702) 447-1247 <tel:%28702%29%20447-1247>
        ---------------------------
        Sonar Software Inc
        The next generation of ISP billing and OSS
        https://sonar.software



-- Simon Westlake
    Skype: Simon_Sonar
    Email:[email protected] <mailto:[email protected]>
    Phone:(702) 447-1247 <tel:%28702%29%20447-1247>
    ---------------------------
    Sonar Software Inc
    The next generation of ISP billing and OSS
    https://sonar.software



--
Simon Westlake
Skype: Simon_Sonar
Email: [email protected]
Phone: (702) 447-1247
---------------------------
Sonar Software Inc
The next generation of ISP billing and OSS
https://sonar.software

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