Gotcha - I'm with you on the concept that the Oculus is just an
improvement, they really haven't done anything 'brand new' (other than
Touch maybe, which isn't out yet..). Reading about a lot of what they've
done to solve a lot of the ongoing issues with prior headsets (nausea
due to insufficient tracking speed, poor resolution, etc) - there has
been a lot of R&D, it's not just all off the shelf stuff. Don't deny
someone else may have done it eventually, but I think they deserve some
credit for getting it done now!
On 4/1/2016 11:19 AM, Jason McKemie wrote:
Not really previous gen exactly, but the VR headset I remember wanting
was the Forte VFX1 or IIS VFX3D. Certainly not as advanced as the
newer stuff - but it was 1995 when the VFX1 came out, and all of the
same framework is there. I remember when a Virtuality display came
through our local mall in the early 90's - much lower resolution and
not nearly as responsive from a tracking standpoint - also definitely
not consumer level stuff at that time, but the idea was the same.
On Fri, Apr 1, 2016 at 11:03 AM, Simon Westlake <[email protected]
<mailto:[email protected]>> wrote:
Which headset would you consider to be the closest to the Oculus
from the previous gen?
On 4/1/2016 11:02 AM, Jason McKemie wrote:
I really don't see how the Oculus gear is anything other than a
progression of what was previously on the market. True, the
others did not succeed in the same way that Oculus has, but that
is more of a matter of timing.
On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake
<[email protected] <mailto:[email protected]>> wrote:
I don't know if I agree with that. It's a pretty big leap
forward from what was previously available. I'm not saying
they created it in a vacuum, but I find it hard to downplay
the achievements of the teams involved. It's not like they
just bought a bunch of readily available components, banged
them together and out came a headset.
On 4/1/2016 10:57 AM, Jason McKemie wrote:
There were also many other VR companies before Oculus. I've
been watching the VR scene for at least two decades, what
Oculus has benefited from is the advancement motion
tracking, higher resolution displays, processing, etc
(technologies not specific to VR), Oculus really didn't do
anything groundbreaking here. The technology has been
maturing for a long time, the masses are just starting to
take notice - and large companies are following that interest.
On Fri, Apr 1, 2016 at 10:38 AM, <[email protected]
<mailto:[email protected]>> wrote:
Little more to the back story. The kid had some US DOD
friends and labs that gave him access to the latest
technology in the field.
*From:* Simon Westlake <mailto:[email protected]>
Look at Palmer Luckey - this kid was banging together VR
goggles in his bedroom, and everyone said the kind of
virtual reality goggles that are now shipping were
impossible to make just a couple of years ago. Now that
he pushed it forward and figured it out, HTC is making a
headset, Sony is making a headset..
--
Simon Westlake
Skype: Simon_Sonar
Email:[email protected] <mailto:[email protected]>
Phone:(702) 447-1247 <tel:%28702%29%20447-1247>
---------------------------
Sonar Software Inc
The next generation of ISP billing and OSS
https://sonar.software
--
Simon Westlake
Skype: Simon_Sonar
Email:[email protected] <mailto:[email protected]>
Phone:(702) 447-1247 <tel:%28702%29%20447-1247>
---------------------------
Sonar Software Inc
The next generation of ISP billing and OSS
https://sonar.software
--
Simon Westlake
Skype: Simon_Sonar
Email: [email protected]
Phone: (702) 447-1247
---------------------------
Sonar Software Inc
The next generation of ISP billing and OSS
https://sonar.software