Jarrad,

As a self-declared novice in the field, you don't seem to understand something that should be a health warning on every "AGI curriculum" -

NOTHING WORKS.

Nothing in what is called the field of AGI has ever shown the slightest promise, or produced the slightest results that would justify calling it "real AGI."Nothing. Nothing can even provide an empirical *argument* as to how it might work.

No current system or method or program can perceive the world, or generalize or create, let alone understand language. Strong AI has 50 years of consistent, total failure ... and consistently failed predictions.

So I'm speculating about what can't work and what may work. And that requires *new* ideas not old ones.

One small aspect of what may work is that humans really do think in, and solve problems by using truly vague, waffly terms like "pretty likely" -or "let's do "something" here" - without knowing or caring precisely what they mean.

No current approach envisages such thinking even though linguistics shows that "vague language" abounds in normal human language use. And vague language is actually useful, because it enables great flexiblity and freedom of thought.

Similarly, human creative problemsolving is clearly non-algorithmic - and involves *projects* as opposed to *processes.* You start a creative project (including every AGI project) with an "idea" or two, not an algorithmic fully-finished plan of action - you have to take it one step at a time, start somewhere, and then when you've taken a step or two, see where you've got, and think about what you're going to do next. That crudely, is irrefutably the reality of how creative projects are pursued. No one can or will show any algorithmic structure to the billions of creative projects in all fields that humans (and animals) undertake.

So I'm, in general, thinking about how computers/robots could be made to think similarly - which is the opposite of Turing machines doing fully pre-planned and fully informed computations.

You're in the v. unusual position of starting in a field which has no substantive foundations whatsoever - (and is crying out for *new* ideas). And people who do not tell you that upfront and every day, are irresponsibly and immorally leading you astray.





--------------------------------------------------
From: "Jarrad Hope" <[email protected]>
Sent: Friday, June 08, 2012 10:41 AM
To: "AGI" <[email protected]>
Subject: Re: [agi] The Visual Alphabet

Sorry I don't follow you...
Can you link with some papers that go into detail about "quick
*shape*-matching and guesswork" - or explain to me how this works
exactly?

Furthermore you state that your shape matching is going to match water
(you even use a probability of "pretty likely" which negates pretty
much everything you've said so far) - I could get water and urine
making similar shapes - and with more difficulty, semen too, so how
does your quick shape matching and guesswork algorithms choose between
either?

I feel like your just trolling now.

On Fri, Jun 8, 2012 at 5:12 PM, Mike Tintner <[email protected]> wrote:
P.S. When I say "quick SHAPE-matching.." - I think that is the *main*
approach, but the brain is obviously sensitive to other dimensions like
colour and texture etc...   Come to think of it, evolution probably shows
rough shape-matching to be prior in history, & the other dimensions of
sophisticated human and higher animal vision to come later, no?


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