John,

The name I was looking for is morphological computing – which is linkable to 
“iconic programming.”

“Recent insights in biomechanics, for example,
suggest that in rapid locomotion in animals, an important
role of the brain is to dynamically adapt the stiffness and
elasticity of the muscles, rather than very precise control
of the joint trajectories, because this way, the muscles can
take over some of the control function, e.g. the elastic
movement on impact and adaptation to uneven ground (e.g.
Blickhan et al., 2003). For robotics, the idea of
morphological computation provides new ways of looking
at behavior generation, because in the past the focus has
been very much on the control side.”

http://people.csail.mit.edu/iida/papers/pfeifer_iida_JSM05.pdf


When you think of using the body as a part of computing – and not just some 
add-on for “grounding” at the end – it should start to revolutionise your 
(rigid) ideas about computing. The human body is fluid, flexible, fleshly – 
elastic - as opposed to the rigid parts (and ideas) of traditional machines.( 
Robots can partly mimic this – and perhaps there may be more squishy robots.)   
 


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AGI
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