John, The name I was looking for is morphological computing – which is linkable to “iconic programming.”
“Recent insights in biomechanics, for example, suggest that in rapid locomotion in animals, an important role of the brain is to dynamically adapt the stiffness and elasticity of the muscles, rather than very precise control of the joint trajectories, because this way, the muscles can take over some of the control function, e.g. the elastic movement on impact and adaptation to uneven ground (e.g. Blickhan et al., 2003). For robotics, the idea of morphological computation provides new ways of looking at behavior generation, because in the past the focus has been very much on the control side.” http://people.csail.mit.edu/iida/papers/pfeifer_iida_JSM05.pdf When you think of using the body as a part of computing – and not just some add-on for “grounding” at the end – it should start to revolutionise your (rigid) ideas about computing. The human body is fluid, flexible, fleshly – elastic - as opposed to the rigid parts (and ideas) of traditional machines.( Robots can partly mimic this – and perhaps there may be more squishy robots.) ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-f452e424 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-58d57657 Powered by Listbox: http://www.listbox.com
