Alright, agreed with all you say. If I understood correctly, your
system (at the moment) assumes scene descriptions at a level higher
than pixels, but certainly lower than objects. An application of such
system seems be a simulated, virtual world where such descriptions are
at hand... Is this indeed the direction you're going?

Greets,
Durk

On Sun, Mar 30, 2008 at 10:00 PM, Vladimir Nesov <[EMAIL PROTECTED]> wrote:
>
> On Sun, Mar 30, 2008 at 11:33 PM, Kingma, D.P. <[EMAIL PROTECTED]> wrote:
> >
> >  Vector graphics can indeed be communicated to an AGI by relatively
> >  low-bandwidth textual input. But, unfortunately,
> >  the physical world is not made of vector graphics, so reducing the
> >  physical world to vector graphics is quite lossy (and computationally
> >  expensive an sich). I'm not sure whether you're assuming that vector
> >  graphics is very useful for AGI, but I would disagree.
> >
>
> I referred to manually providing explanation in conversational format.
> Of course it's lossy, but whether it's lossy compared to the real
> world is not an issue, it's much more important how it compares to
> 'gist' scheme that we extract from full vision. It's clearly not much.
> Vision allows to attend to any of huge number of details present in
> the input, but there are only few details seen at a time. When a
> specific issue needs a spacial explanation, it can be carried out by
> explicitly specifying its structure in vector graphics.
>
>
> >
> >  > Prewiring sensory input in a certain way merely pushes learning in
> >  > certain direction, just like inbuilt drives bias action in theirs.
> >
> >  Who said perception needs to be prewired? Perception should be made
> >  efficient by exploiting statistical regularities in the data, not
> >  assuming them per se. Regularities in the data (captured by your world
> >  model) should tell you where to focus your attention on *most* of the
> >  time, not *all* the time ;)
> >
>
> By prewiring I meant a trivial level, like routing signals from the
> retina to certain places in the brain, from the start suggesting that
> nearby pixels on the retina are close together, and making temporal
> synchrony of signals to be approximately the same as in image on the
> retina. Bad prewiring would consist in sticking signals from pixels on
> the retina to random parts of the brain, with random delays. It would
> take much more effort to acquire good visual perception in this case
> (and would be impossible on brain wetware).
>
> --
>
> Vladimir Nesov
> [EMAIL PROTECTED]
>
>
>
>
> -------------------------------------------
> agi
> Archives: http://www.listbox.com/member/archive/303/=now
> RSS Feed: http://www.listbox.com/member/archive/rss/303/
> Modify Your Subscription: http://www.listbox.com/member/?&;
> Powered by Listbox: http://www.listbox.com
>

-------------------------------------------
agi
Archives: http://www.listbox.com/member/archive/303/=now
RSS Feed: http://www.listbox.com/member/archive/rss/303/
Modify Your Subscription: 
http://www.listbox.com/member/?member_id=8660244&id_secret=98558129-0bdb63
Powered by Listbox: http://www.listbox.com

Reply via email to