From: "Kingma, D.P." <[EMAIL PROTECTED]>
Vector graphics can indeed be communicated to an AGI by relatively
low-bandwidth textual input. But, unfortunately,
the physical world is not made of vector graphics, so reducing the
physical world to vector graphics is quite lossy (and computationally
expensive an sich).

Huh? Intelligence is based upon lossyness and the ability to lose rarely relevant (probably incorrect) outlier information is frequently the key to making problems tractable (though it can also set you up for failure when you miss a phase transition by mistaking it for just an odd outlier :-) since it forms the basis of discovery by analogy.

Matt Mahoney's failure to recognize this has him trapped in *exact* compression hell. ;-)

Who said perception needs to be prewired? Perception should be made
efficient by exploiting statistical regularities in the data, not
assuming them per se. Regularities in the data (captured by your world
model) should tell you where to focus your attention on *most* of the
time, not *all* the time ;)

Which is the correct answer to the "grounding problem". Thank you.

-------------------------------------------
agi
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