From: "Kingma, D.P." <[EMAIL PROTECTED]>
Agreed with that, exact compression is not the way to go if you ask me. But that doesn't mean any lossy method is OK. Converting a scene to vector graphics will lead you to throwing away much visual information early in the process: visual information (e.g. texture) that might be useful later in the process (for e.g. disambiguation). I'm not stating a vector description is not useful: I'm stating that information is thrown away that could have been used to construct an essential part of a world model that understands physical entities down to the level of e.g. textures.
I would agree completely except that I would think that there is some way to include texture in the vector graphics in the same way in which color is included.
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