The only thing to learn from here is the way they managed to build hype
around their technology. Possibly appropriate here :-)
Technology wise, we're talking Lua state machines, genetic algorithms
that are manually tweaked for every special case. The resulting neural
nets are pretty much only used to "drive" their active ragdolls towards
known poses.
http://aigamedev.com/editorial/naturalmotion-euphoria
Even game developer's aren't swallowing the hype on this one!
Best,
Alex
Alex Champandard
Editor & Consultant
AiGameDev.com
Ben Goertzel wrote:
Now this looks like a fairly AGI-friendly approach to controlling
animated characters ... unfortunately it's closed-source and
proprietary though...
http://en.wikipedia.org/wiki/Euphoria_%28software%29
ben
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