Hi Bob, The SDK is the lower-level C++ platform and the engine is a game engine written on top of the SDK that provides all the high level things a game developer would want like animation, scripting, resource management, etc
Robert Green DIY at http://www.rbgrn.net/ On Mon, Jan 14, 2013 at 11:17 AM, bob <[email protected]> wrote: > Okay. By the way, what is the difference between BatteryTech SDK and > BatteryTech Engine? > > Thanks. > > > > On Thursday, January 10, 2013 4:20:55 PM UTC-6, Robert Green wrote: > >> The mobile builds and projects are only available in the purchased >> version. The free dev kit is just Windows and OSX. >> >> If it works in your desktop build, it'll work on the device with the >> exception of non power-of-two images. On mobile you're just testing >> performance and multitouch input before you're ready to release or >> integrate any 3rd party products. >> >> >> Robert Green >> DIY at http://www.rbgrn.net/ >> >> >> On Thu, Jan 10, 2013 at 1:12 PM, bob <[email protected]> wrote: >> >>> Thanks. >>> >>> >>> Can you tell me where to find the .so file? >>> >>> >>> I don't see it in your two zip files. >>> >>> >>> >>> On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote: >>> >>>> If you don't want to modify the engine itself you can just copy the .so >>>> files and you don't need NDK. If you want to change any of the C/C++ code >>>> in the engine, you'll need NDK to rebuild it for Android. >>>> >>>> When you're just developing your game, before device testing, you don't >>>> need anything for Android. It runs standalone on Windows and OSX. >>>> >>>> >>>> Robert Green >>>> DIY at http://www.rbgrn.net/ >>>> >>>> >>>> On Thu, Jan 10, 2013 at 8:50 AM, bob <[email protected]> wrote: >>>> >>>>> Thanks. >>>>> >>>>> >>>>> I'll try to take a look at them when I get a chance. >>>>> >>>>> >>>>> BTW, do you pretty much need the NDK to use your engine? >>>>> >>>>> >>>>> >>>>> On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote: >>>>> >>>>>> Hi Bob, >>>>>> >>>>>> There are a number of games already available using BatteryTech >>>>>> Engine that show off some of the basic capabilities, then we do include >>>>>> an >>>>>> APK of our demo in the engine download so that you can try it out on your >>>>>> device. We'll be posting that to the market next week as well, but it is >>>>>> available now in the archive. >>>>>> >>>>>> Here are a few games using it if you want to take a peek at them: >>>>>> >>>>>> Slyon Ball - https://play.google.com/**stor****e/apps/details?id=com. >>>>>> **slyonstu****dios.slyonball&hl=en<https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en> >>>>>> The Digits: Fraction Blast - https://play.google.com/**stor**** >>>>>> e/apps/details?id=com.**watchthe****digits.fractionblast&**hl=en<https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en> >>>>>> Slyon Street Tuner - https://play.google.com/**stor**** >>>>>> e/apps/details?id=com.**slyonstu****dios.streettuner<https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner> >>>>>> NSCRA Tuner Challenge - https://play.google.com/**stor**** >>>>>> e/apps/details?id=com.**powerrev****racing.nscra<https://play.google.com/store/apps/details?id=com.powerrevracing.nscra> >>>>>> >>>>>> >>>>>> >>>>>> Robert Green >>>>>> DIY at http://www.rbgrn.net/ >>>>>> >>>>>> >>>>>> On Thu, Jan 3, 2013 at 12:10 PM, bob <[email protected]> wrote: >>>>>> >>>>>>> Cool. >>>>>>> >>>>>>> >>>>>>> Maybe you could put an app in the Android Market that demos your new >>>>>>> engine? >>>>>>> >>>>>>> >>>>>>> This would make it easier for us to see what it can do. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote: >>>>>>> >>>>>>>> Thanks bob! That game was from before BatteryTech and was the >>>>>>>> reason we built a proper game engine. >>>>>>>> >>>>>>>> >>>>>>>> Robert Green >>>>>>>> DIY at http://www.rbgrn.net/ >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Dec 31, 2012 at 7:38 PM, bob <[email protected]>wrote: >>>>>>>> >>>>>>>>> Thanks. >>>>>>>>> >>>>>>>>> By the way, I tried your Deadly Chambers game. It is impressive. >>>>>>>>> I like how the guy's name is Chambers. Very funny. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green >>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Yes, texture mapping is fairly standard and is very well >>>>>>>>>> supported. >>>>>>>>>> >>>>>>>>>> BAI means "Binary Asset Import" and is a compact memory-safe >>>>>>>>>> format of the internal structure of the open asset importer library. >>>>>>>>>> We >>>>>>>>>> did create it ourselves but it's simple, easy to maintain and extend >>>>>>>>>> and >>>>>>>>>> fully compatible with version 2 of that library, which is why you can >>>>>>>>>> easily add more formats to the engine. >>>>>>>>>> >>>>>>>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote: >>>>>>>>>>> >>>>>>>>>>> Thanks. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Also, >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Does it support texture-mapped models? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> And, is the BAI format your own invention? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green >>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Out of the box it supports OBJ for static geometry and Collada >>>>>>>>>>>> (DAE) for static and animated models. We have a utility that will >>>>>>>>>>>> convert >>>>>>>>>>>> either of those to a binary format called BAI to go to production >>>>>>>>>>>> because >>>>>>>>>>>> it's smaller and loads faster. The engine uses a library called >>>>>>>>>>>> Open Asset >>>>>>>>>>>> Import which supports 30+ formats, so if you want more formats >>>>>>>>>>>> supported, >>>>>>>>>>>> all you have to do is add in the format support files to either >>>>>>>>>>>> the engine >>>>>>>>>>>> or the BAI conversion utility. I think the only format that isn't >>>>>>>>>>>> supported by Open Asset Importer is FBX, but autodesk has good FBX >>>>>>>>>>>> to DAE >>>>>>>>>>>> conversion utilities that work, so there is that option. >>>>>>>>>>>> >>>>>>>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Looks interesting. What 3d model formats does it support? >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green >>>>>>>>>>>>> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Hi All, >>>>>>>>>>>>>> >>>>>>>>>>>>>> I'm a long time contributor of this group (over 400 posts I >>>>>>>>>>>>>> think), developer of Deadly Chambers, Antigen and several other >>>>>>>>>>>>>> Android >>>>>>>>>>>>>> games and just wanted to, in good will, let you know about the >>>>>>>>>>>>>> game engine >>>>>>>>>>>>>> that we've been developing for the past 2 years. It's called >>>>>>>>>>>>>> BatteryTech >>>>>>>>>>>>>> Engine and is available at http://www.batterytechsdk.com . >>>>>>>>>>>>>> It's full OpenGL ES 2.0 and was designed around Android so that >>>>>>>>>>>>>> it would >>>>>>>>>>>>>> work really well across over 1000 devices, maybe more. It's >>>>>>>>>>>>>> free to >>>>>>>>>>>>>> develop but does require a license to deploy. The license gets >>>>>>>>>>>>>> you full >>>>>>>>>>>>>> engine source code which is something you don't see often from >>>>>>>>>>>>>> comparable >>>>>>>>>>>>>> engines. We completely integrated Box2D and everything is bound >>>>>>>>>>>>>> to Lua to >>>>>>>>>>>>>> make it really easy to script out game logic. You can also >>>>>>>>>>>>>> deploy on other >>>>>>>>>>>>>> platforms, but it works great specifically for Android too. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Please let me know what you think, either here, privately or >>>>>>>>>>>>>> otherwise. Would love feedback and am always happy to support. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Thanks everyone!! >>>>>>>>>>>>>> >>>>>>>>>>>>> -- >>>>>>>>> You received this message because you are subscribed to the Google >>>>>>>>> Groups "Android Developers" group. >>>>>>>>> To post to this group, send email to android-d...@** >>>>>>>>> googlegroups.com >>>>>>>>> >>>>>>>>> To unsubscribe from this group, send email to >>>>>>>>> android-developers+**unsubscribe******@googlegroups.com >>>>>>>>> For more options, visit this group at >>>>>>>>> http://groups.google.com/**group******/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>> You received this message because you are subscribed to the Google >>>>>>> Groups "Android Developers" group. >>>>>>> To post to this group, send email to android-d...@**googlegroups.com >>>>>>> To unsubscribe from this group, send email to >>>>>>> android-developers+**unsubscribe****@googlegroups.com >>>>>>> For more options, visit this group at >>>>>>> http://groups.google.com/**group****/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>>>>> >>>>>> >>>>>> -- >>>>> You received this message because you are subscribed to the Google >>>>> Groups "Android Developers" group. >>>>> To post to this group, send email to android-d...@**googlegroups.com >>>>> To unsubscribe from this group, send email to >>>>> android-developers+**unsubscribe**@googlegroups.com >>>>> For more options, visit this group at >>>>> http://groups.google.com/**group**/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>>> >>>> >>>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Android Developers" group. >>> To post to this group, send email to android-d...@**googlegroups.com >>> To unsubscribe from this group, send email to >>> android-developers+**[email protected] >>> For more options, visit this group at >>> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>> >> >> -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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