Ok, thanks.  BTW, I'm confused about something.

I'm looking at the project named "batterytech" here:

http://www.batterytechsdk.com/sdk-documentation/group___eclipse_setup.html

Can you tell me what the end product is of building that?  Is it a .so file 
or .jar or something?

How do the other projects link to the "batterytech" project?





On Monday, January 14, 2013 1:29:05 PM UTC-6, Robert Green wrote:
>
> Hi Bob,
>
> The SDK is the lower-level C++ platform and the engine is a game engine 
> written on top of the SDK that provides all the high level things a game 
> developer would want like animation, scripting, resource management, etc
>
>
> Robert Green
> DIY at http://www.rbgrn.net/
>
>
> On Mon, Jan 14, 2013 at 11:17 AM, bob <b...@coolfone.comze.com<javascript:>
> > wrote:
>
>> Okay.  By the way, what is the difference between BatteryTech SDK and 
>> BatteryTech Engine?
>>
>> Thanks.
>>
>>
>>
>> On Thursday, January 10, 2013 4:20:55 PM UTC-6, Robert Green wrote:
>>
>>> The mobile builds and projects are only available in the purchased 
>>> version.  The free dev kit is just Windows and OSX.
>>>
>>> If it works in your desktop build, it'll work on the device with the 
>>> exception of non power-of-two images.  On mobile you're just testing 
>>> performance and multitouch input before you're ready to release or 
>>> integrate any 3rd party products.
>>>
>>>
>>> Robert Green
>>> DIY at http://www.rbgrn.net/
>>>
>>>
>>> On Thu, Jan 10, 2013 at 1:12 PM, bob <b...@coolfone.comze.com> wrote:
>>>
>>>> Thanks.
>>>>
>>>>
>>>> Can you tell me where to find the .so file?
>>>>
>>>>
>>>> I don't see it in your two zip files.
>>>>
>>>>
>>>>
>>>> On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote:
>>>>
>>>>> If you don't want to modify the engine itself you can just copy the 
>>>>> .so files and you don't need NDK.  If you want to change any of the C/C++ 
>>>>> code in the engine, you'll need NDK to rebuild it for Android.  
>>>>>
>>>>> When you're just developing your game, before device testing, you 
>>>>> don't need anything for Android.  It runs standalone on Windows and OSX.
>>>>>
>>>>>  
>>>>> Robert Green
>>>>> DIY at http://www.rbgrn.net/
>>>>>
>>>>>
>>>>> On Thu, Jan 10, 2013 at 8:50 AM, bob <b...@coolfone.comze.com> wrote:
>>>>>
>>>>>> Thanks.
>>>>>>
>>>>>>
>>>>>> I'll try to take a look at them when I get a chance.
>>>>>>
>>>>>>
>>>>>> BTW, do you pretty much need the NDK to use your engine?
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote:
>>>>>>
>>>>>>> Hi Bob,
>>>>>>>
>>>>>>> There are a number of games already available using BatteryTech 
>>>>>>> Engine that show off some of the basic capabilities, then we do include 
>>>>>>> an 
>>>>>>> APK of our demo in the engine download so that you can try it out on 
>>>>>>> your 
>>>>>>> device.  We'll be posting that to the market next week as well, but it 
>>>>>>> is 
>>>>>>> available now in the archive.
>>>>>>>
>>>>>>> Here are a few games using it if you want to take a peek at them:
>>>>>>>
>>>>>>> Slyon Ball - https://play.google.com/**stor****
>>>>>>> e/apps/details?id=com.**slyonstu****dios.slyonball&hl=en<https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en>
>>>>>>> The Digits: Fraction Blast - https://play.google.com/**stor****
>>>>>>> e/apps/details?id=com.**watchthe****digits.fractionblast&**hl=en<https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en>
>>>>>>> Slyon Street Tuner - https://play.google.com/**stor****
>>>>>>> e/apps/details?id=com.**slyonstu****dios.streettuner<https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner>
>>>>>>> NSCRA Tuner Challenge - https://play.google.com/**stor****
>>>>>>> e/apps/details?id=com.**powerrev****racing.nscra<https://play.google.com/store/apps/details?id=com.powerrevracing.nscra>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Robert Green
>>>>>>> DIY at http://www.rbgrn.net/
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jan 3, 2013 at 12:10 PM, bob <b...@coolfone.comze.com>wrote:
>>>>>>>
>>>>>>>> Cool.
>>>>>>>>
>>>>>>>>
>>>>>>>> Maybe you could put an app in the Android Market that demos your 
>>>>>>>> new engine?  
>>>>>>>>
>>>>>>>>
>>>>>>>> This would make it easier for us to see what it can do.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote:
>>>>>>>>
>>>>>>>>> Thanks bob!  That game was from before BatteryTech and was the 
>>>>>>>>> reason we built a proper game engine.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Robert Green
>>>>>>>>> DIY at http://www.rbgrn.net/
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Dec 31, 2012 at 7:38 PM, bob <b...@coolfone.comze.com>wrote:
>>>>>>>>>
>>>>>>>>>>  Thanks.
>>>>>>>>>>
>>>>>>>>>> By the way, I tried your Deadly Chambers game.  It is 
>>>>>>>>>> impressive.  I like how the guy's name is Chambers.  Very funny.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green 
>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Yes, texture mapping is fairly standard and is very well 
>>>>>>>>>>> supported.
>>>>>>>>>>>
>>>>>>>>>>> BAI means "Binary Asset Import" and is a compact memory-safe 
>>>>>>>>>>> format of the internal structure of the open asset importer 
>>>>>>>>>>> library.  We 
>>>>>>>>>>> did create it ourselves but it's simple, easy to maintain and 
>>>>>>>>>>> extend and 
>>>>>>>>>>> fully compatible with version 2 of that library, which is why you 
>>>>>>>>>>> can 
>>>>>>>>>>> easily add more formats to the engine.
>>>>>>>>>>>
>>>>>>>>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Also,
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Does it support texture-mapped models?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> And, is the BAI format your own invention?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green 
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Out of the box it supports OBJ for static geometry and Collada 
>>>>>>>>>>>>> (DAE) for static and animated models.  We have a utility that 
>>>>>>>>>>>>> will convert 
>>>>>>>>>>>>> either of those to a binary format called BAI to go to production 
>>>>>>>>>>>>> because 
>>>>>>>>>>>>> it's smaller and loads faster.  The engine uses a library called 
>>>>>>>>>>>>> Open Asset 
>>>>>>>>>>>>> Import which supports 30+ formats, so if you want more formats 
>>>>>>>>>>>>> supported, 
>>>>>>>>>>>>> all you have to do is add in the format support files to either 
>>>>>>>>>>>>> the engine 
>>>>>>>>>>>>> or the BAI conversion utility.  I think the only format that 
>>>>>>>>>>>>> isn't 
>>>>>>>>>>>>> supported by Open Asset Importer is FBX, but autodesk has good 
>>>>>>>>>>>>> FBX to DAE 
>>>>>>>>>>>>> conversion utilities that work, so there is that option.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Looks interesting.  What 3d model formats does it support?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green 
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hi All,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  I'm a long time contributor of this group (over 400 posts I 
>>>>>>>>>>>>>>> think), developer of Deadly Chambers, Antigen and several other 
>>>>>>>>>>>>>>> Android 
>>>>>>>>>>>>>>> games and just wanted to, in good will, let you know about the 
>>>>>>>>>>>>>>> game engine 
>>>>>>>>>>>>>>> that we've been developing for the past 2 years.  It's called 
>>>>>>>>>>>>>>> BatteryTech 
>>>>>>>>>>>>>>> Engine and is available at http://www.batterytechsdk.com . 
>>>>>>>>>>>>>>>  It's full OpenGL ES 2.0 and was designed around Android so 
>>>>>>>>>>>>>>> that it would 
>>>>>>>>>>>>>>> work really well across over 1000 devices, maybe more.  It's 
>>>>>>>>>>>>>>> free to 
>>>>>>>>>>>>>>> develop but does require a license to deploy.  The license gets 
>>>>>>>>>>>>>>> you full 
>>>>>>>>>>>>>>> engine source code which is something you don't see often from 
>>>>>>>>>>>>>>> comparable 
>>>>>>>>>>>>>>> engines.  We completely integrated Box2D and everything is 
>>>>>>>>>>>>>>> bound to Lua to 
>>>>>>>>>>>>>>> make it really easy to script out game logic.  You can also 
>>>>>>>>>>>>>>> deploy on other 
>>>>>>>>>>>>>>> platforms, but it works great specifically for Android too.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Please let me know what you think, either here, privately or 
>>>>>>>>>>>>>>> otherwise.  Would love feedback and am always happy to support.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks everyone!!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  -- 
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