Ok, thanks. BTW, I'm confused about something. I'm looking at the project named "batterytech" here:
http://www.batterytechsdk.com/sdk-documentation/group___eclipse_setup.html Can you tell me what the end product is of building that? Is it a .so file or .jar or something? How do the other projects link to the "batterytech" project? On Monday, January 14, 2013 1:29:05 PM UTC-6, Robert Green wrote: > > Hi Bob, > > The SDK is the lower-level C++ platform and the engine is a game engine > written on top of the SDK that provides all the high level things a game > developer would want like animation, scripting, resource management, etc > > > Robert Green > DIY at http://www.rbgrn.net/ > > > On Mon, Jan 14, 2013 at 11:17 AM, bob <b...@coolfone.comze.com<javascript:> > > wrote: > >> Okay. By the way, what is the difference between BatteryTech SDK and >> BatteryTech Engine? >> >> Thanks. >> >> >> >> On Thursday, January 10, 2013 4:20:55 PM UTC-6, Robert Green wrote: >> >>> The mobile builds and projects are only available in the purchased >>> version. The free dev kit is just Windows and OSX. >>> >>> If it works in your desktop build, it'll work on the device with the >>> exception of non power-of-two images. On mobile you're just testing >>> performance and multitouch input before you're ready to release or >>> integrate any 3rd party products. >>> >>> >>> Robert Green >>> DIY at http://www.rbgrn.net/ >>> >>> >>> On Thu, Jan 10, 2013 at 1:12 PM, bob <b...@coolfone.comze.com> wrote: >>> >>>> Thanks. >>>> >>>> >>>> Can you tell me where to find the .so file? >>>> >>>> >>>> I don't see it in your two zip files. >>>> >>>> >>>> >>>> On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote: >>>> >>>>> If you don't want to modify the engine itself you can just copy the >>>>> .so files and you don't need NDK. If you want to change any of the C/C++ >>>>> code in the engine, you'll need NDK to rebuild it for Android. >>>>> >>>>> When you're just developing your game, before device testing, you >>>>> don't need anything for Android. It runs standalone on Windows and OSX. >>>>> >>>>> >>>>> Robert Green >>>>> DIY at http://www.rbgrn.net/ >>>>> >>>>> >>>>> On Thu, Jan 10, 2013 at 8:50 AM, bob <b...@coolfone.comze.com> wrote: >>>>> >>>>>> Thanks. >>>>>> >>>>>> >>>>>> I'll try to take a look at them when I get a chance. >>>>>> >>>>>> >>>>>> BTW, do you pretty much need the NDK to use your engine? >>>>>> >>>>>> >>>>>> >>>>>> On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote: >>>>>> >>>>>>> Hi Bob, >>>>>>> >>>>>>> There are a number of games already available using BatteryTech >>>>>>> Engine that show off some of the basic capabilities, then we do include >>>>>>> an >>>>>>> APK of our demo in the engine download so that you can try it out on >>>>>>> your >>>>>>> device. We'll be posting that to the market next week as well, but it >>>>>>> is >>>>>>> available now in the archive. >>>>>>> >>>>>>> Here are a few games using it if you want to take a peek at them: >>>>>>> >>>>>>> Slyon Ball - https://play.google.com/**stor**** >>>>>>> e/apps/details?id=com.**slyonstu****dios.slyonball&hl=en<https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en> >>>>>>> The Digits: Fraction Blast - https://play.google.com/**stor**** >>>>>>> e/apps/details?id=com.**watchthe****digits.fractionblast&**hl=en<https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en> >>>>>>> Slyon Street Tuner - https://play.google.com/**stor**** >>>>>>> e/apps/details?id=com.**slyonstu****dios.streettuner<https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner> >>>>>>> NSCRA Tuner Challenge - https://play.google.com/**stor**** >>>>>>> e/apps/details?id=com.**powerrev****racing.nscra<https://play.google.com/store/apps/details?id=com.powerrevracing.nscra> >>>>>>> >>>>>>> >>>>>>> >>>>>>> Robert Green >>>>>>> DIY at http://www.rbgrn.net/ >>>>>>> >>>>>>> >>>>>>> On Thu, Jan 3, 2013 at 12:10 PM, bob <b...@coolfone.comze.com>wrote: >>>>>>> >>>>>>>> Cool. >>>>>>>> >>>>>>>> >>>>>>>> Maybe you could put an app in the Android Market that demos your >>>>>>>> new engine? >>>>>>>> >>>>>>>> >>>>>>>> This would make it easier for us to see what it can do. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote: >>>>>>>> >>>>>>>>> Thanks bob! That game was from before BatteryTech and was the >>>>>>>>> reason we built a proper game engine. >>>>>>>>> >>>>>>>>> >>>>>>>>> Robert Green >>>>>>>>> DIY at http://www.rbgrn.net/ >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Dec 31, 2012 at 7:38 PM, bob <b...@coolfone.comze.com>wrote: >>>>>>>>> >>>>>>>>>> Thanks. >>>>>>>>>> >>>>>>>>>> By the way, I tried your Deadly Chambers game. It is >>>>>>>>>> impressive. I like how the guy's name is Chambers. Very funny. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green >>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Yes, texture mapping is fairly standard and is very well >>>>>>>>>>> supported. >>>>>>>>>>> >>>>>>>>>>> BAI means "Binary Asset Import" and is a compact memory-safe >>>>>>>>>>> format of the internal structure of the open asset importer >>>>>>>>>>> library. We >>>>>>>>>>> did create it ourselves but it's simple, easy to maintain and >>>>>>>>>>> extend and >>>>>>>>>>> fully compatible with version 2 of that library, which is why you >>>>>>>>>>> can >>>>>>>>>>> easily add more formats to the engine. >>>>>>>>>>> >>>>>>>>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote: >>>>>>>>>>>> >>>>>>>>>>>> Thanks. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Also, >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Does it support texture-mapped models? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> And, is the BAI format your own invention? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green >>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Out of the box it supports OBJ for static geometry and Collada >>>>>>>>>>>>> (DAE) for static and animated models. We have a utility that >>>>>>>>>>>>> will convert >>>>>>>>>>>>> either of those to a binary format called BAI to go to production >>>>>>>>>>>>> because >>>>>>>>>>>>> it's smaller and loads faster. The engine uses a library called >>>>>>>>>>>>> Open Asset >>>>>>>>>>>>> Import which supports 30+ formats, so if you want more formats >>>>>>>>>>>>> supported, >>>>>>>>>>>>> all you have to do is add in the format support files to either >>>>>>>>>>>>> the engine >>>>>>>>>>>>> or the BAI conversion utility. I think the only format that >>>>>>>>>>>>> isn't >>>>>>>>>>>>> supported by Open Asset Importer is FBX, but autodesk has good >>>>>>>>>>>>> FBX to DAE >>>>>>>>>>>>> conversion utilities that work, so there is that option. >>>>>>>>>>>>> >>>>>>>>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Looks interesting. What 3d model formats does it support? >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green >>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hi All, >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I'm a long time contributor of this group (over 400 posts I >>>>>>>>>>>>>>> think), developer of Deadly Chambers, Antigen and several other >>>>>>>>>>>>>>> Android >>>>>>>>>>>>>>> games and just wanted to, in good will, let you know about the >>>>>>>>>>>>>>> game engine >>>>>>>>>>>>>>> that we've been developing for the past 2 years. It's called >>>>>>>>>>>>>>> BatteryTech >>>>>>>>>>>>>>> Engine and is available at http://www.batterytechsdk.com . >>>>>>>>>>>>>>> It's full OpenGL ES 2.0 and was designed around Android so >>>>>>>>>>>>>>> that it would >>>>>>>>>>>>>>> work really well across over 1000 devices, maybe more. It's >>>>>>>>>>>>>>> free to >>>>>>>>>>>>>>> develop but does require a license to deploy. The license gets >>>>>>>>>>>>>>> you full >>>>>>>>>>>>>>> engine source code which is something you don't see often from >>>>>>>>>>>>>>> comparable >>>>>>>>>>>>>>> engines. We completely integrated Box2D and everything is >>>>>>>>>>>>>>> bound to Lua to >>>>>>>>>>>>>>> make it really easy to script out game logic. You can also >>>>>>>>>>>>>>> deploy on other >>>>>>>>>>>>>>> platforms, but it works great specifically for Android too. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Please let me know what you think, either here, privately or >>>>>>>>>>>>>>> otherwise. Would love feedback and am always happy to support. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Thanks everyone!! >>>>>>>>>>>>>>> >>>>>>>>>>>>>> -- >>>>>>>>>> You received this message because you are subscribed to the Google >>>>>>>>>> Groups "Android Developers" group. >>>>>>>>>> To post to this group, send email to android-d...@** >>>>>>>>>> googlegroups.com >>>>>>>>>> >>>>>>>>>> To unsubscribe from this group, send email to >>>>>>>>>> android-developers+**unsubscribe******@googlegroups.com >>>>>>>>>> For more options, visit this group at >>>>>>>>>> http://groups.google.com/**group******/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>> You received this message because you are subscribed to the Google >>>>>>>> Groups "Android Developers" group. >>>>>>>> To post to this group, send email to android-d...@** >>>>>>>> googlegroups.com >>>>>>>> To unsubscribe from this group, send email to >>>>>>>> android-developers+**unsubscribe****@googlegroups.com >>>>>>>> For more options, visit this group at >>>>>>>> http://groups.google.com/**group****/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>>>>>> >>>>>>> >>>>>>> -- >>>>>> You received this message because you are subscribed to the Google >>>>>> Groups "Android Developers" group. >>>>>> To post to this group, send email to android-d...@**googlegroups.com >>>>>> To unsubscribe from this group, send email to >>>>>> android-developers+**unsubscribe**@googlegroups.com >>>>>> For more options, visit this group at >>>>>> http://groups.google.com/**group**/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>>>> >>>>> >>>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Android Developers" group. >>>> To post to this group, send email to android-d...@**googlegroups.com >>>> To unsubscribe from this group, send email to >>>> android-developers+**unsubscr...@googlegroups.com >>>> For more options, visit this group at >>>> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>> >>> >>> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to >> android-d...@googlegroups.com<javascript:> >> To unsubscribe from this group, send email to >> android-developers+unsubscr...@googlegroups.com <javascript:> >> For more options, visit this group at >> http://groups.google.com/group/android-developers?hl=en >> > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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