Hi Bob,

You're looking at the SDK documentation, which is used to write an
application in C++.  You don't need any of that to evaluate the engine, but
should you choose to use it later and build the engine for Android, the end
product is an .so which is all of the compiled SDK and Engine C++ code and
is used by the included Java files for the engine project.

Please find the engine documentation at
www.batterytechsdk.com/engine-documentation

Thanks


Robert Green
DIY at http://www.rbgrn.net/


On Fri, Jan 18, 2013 at 2:32 PM, bob <b...@coolfone.comze.com> wrote:

> Ok, thanks.  BTW, I'm confused about something.
>
> I'm looking at the project named "batterytech" here:
>
> http://www.batterytechsdk.com/sdk-documentation/group___eclipse_setup.html
>
> Can you tell me what the end product is of building that?  Is it a .so
> file or .jar or something?
>
> How do the other projects link to the "batterytech" project?
>
>
>
>
>
> On Monday, January 14, 2013 1:29:05 PM UTC-6, Robert Green wrote:
>
>> Hi Bob,
>>
>> The SDK is the lower-level C++ platform and the engine is a game engine
>> written on top of the SDK that provides all the high level things a game
>> developer would want like animation, scripting, resource management, etc
>>
>>
>> Robert Green
>> DIY at http://www.rbgrn.net/
>>
>>
>> On Mon, Jan 14, 2013 at 11:17 AM, bob <b...@coolfone.comze.com> wrote:
>>
>>> Okay.  By the way, what is the difference between BatteryTech SDK and
>>> BatteryTech Engine?
>>>
>>> Thanks.
>>>
>>>
>>>
>>> On Thursday, January 10, 2013 4:20:55 PM UTC-6, Robert Green wrote:
>>>
>>>> The mobile builds and projects are only available in the purchased
>>>> version.  The free dev kit is just Windows and OSX.
>>>>
>>>> If it works in your desktop build, it'll work on the device with the
>>>> exception of non power-of-two images.  On mobile you're just testing
>>>> performance and multitouch input before you're ready to release or
>>>> integrate any 3rd party products.
>>>>
>>>>
>>>> Robert Green
>>>> DIY at http://www.rbgrn.net/
>>>>
>>>>
>>>> On Thu, Jan 10, 2013 at 1:12 PM, bob <b...@coolfone.comze.com> wrote:
>>>>
>>>>> Thanks.
>>>>>
>>>>>
>>>>> Can you tell me where to find the .so file?
>>>>>
>>>>>
>>>>> I don't see it in your two zip files.
>>>>>
>>>>>
>>>>>
>>>>> On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote:
>>>>>
>>>>>> If you don't want to modify the engine itself you can just copy the
>>>>>> .so files and you don't need NDK.  If you want to change any of the C/C++
>>>>>> code in the engine, you'll need NDK to rebuild it for Android.
>>>>>>
>>>>>> When you're just developing your game, before device testing, you
>>>>>> don't need anything for Android.  It runs standalone on Windows and OSX.
>>>>>>
>>>>>>
>>>>>> Robert Green
>>>>>> DIY at http://www.rbgrn.net/
>>>>>>
>>>>>>
>>>>>> On Thu, Jan 10, 2013 at 8:50 AM, bob <b...@coolfone.comze.com> wrote:
>>>>>>
>>>>>>> Thanks.
>>>>>>>
>>>>>>>
>>>>>>> I'll try to take a look at them when I get a chance.
>>>>>>>
>>>>>>>
>>>>>>> BTW, do you pretty much need the NDK to use your engine?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote:
>>>>>>>
>>>>>>>> Hi Bob,
>>>>>>>>
>>>>>>>> There are a number of games already available using BatteryTech
>>>>>>>> Engine that show off some of the basic capabilities, then we do 
>>>>>>>> include an
>>>>>>>> APK of our demo in the engine download so that you can try it out on 
>>>>>>>> your
>>>>>>>> device.  We'll be posting that to the market next week as well, but it 
>>>>>>>> is
>>>>>>>> available now in the archive.
>>>>>>>>
>>>>>>>> Here are a few games using it if you want to take a peek at them:
>>>>>>>>
>>>>>>>> Slyon Ball - https://play.google.com/**stor******
>>>>>>>> e/apps/details?id=com.**slyonstu******dios.slyonball&hl=en<https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en>
>>>>>>>> The Digits: Fraction Blast - https://play.google.com/**stor******
>>>>>>>> e/apps/details?id=com.**watchthe******digits.fractionblast&**hl=en<https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en>
>>>>>>>> Slyon Street Tuner - https://play.google.com/**stor******
>>>>>>>> e/apps/details?id=com.**slyonstu******dios.streettuner<https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner>
>>>>>>>> NSCRA Tuner Challenge - https://play.google.com/**stor******
>>>>>>>> e/apps/details?id=com.**powerrev******racing.nscra<https://play.google.com/store/apps/details?id=com.powerrevracing.nscra>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Robert Green
>>>>>>>> DIY at http://www.rbgrn.net/
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jan 3, 2013 at 12:10 PM, bob <b...@coolfone.comze.com>wrote:
>>>>>>>>
>>>>>>>>> Cool.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Maybe you could put an app in the Android Market that demos your
>>>>>>>>> new engine?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> This would make it easier for us to see what it can do.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote:
>>>>>>>>>
>>>>>>>>>> Thanks bob!  That game was from before BatteryTech and was the
>>>>>>>>>> reason we built a proper game engine.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Robert Green
>>>>>>>>>> DIY at http://www.rbgrn.net/
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, Dec 31, 2012 at 7:38 PM, bob <b...@coolfone.comze.com>wrote:
>>>>>>>>>>
>>>>>>>>>>>  Thanks.
>>>>>>>>>>>
>>>>>>>>>>> By the way, I tried your Deadly Chambers game.  It is
>>>>>>>>>>> impressive.  I like how the guy's name is Chambers.  Very funny.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green
>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Yes, texture mapping is fairly standard and is very well
>>>>>>>>>>>> supported.
>>>>>>>>>>>>
>>>>>>>>>>>> BAI means "Binary Asset Import" and is a compact memory-safe
>>>>>>>>>>>> format of the internal structure of the open asset importer 
>>>>>>>>>>>> library.  We
>>>>>>>>>>>> did create it ourselves but it's simple, easy to maintain and 
>>>>>>>>>>>> extend and
>>>>>>>>>>>> fully compatible with version 2 of that library, which is why you 
>>>>>>>>>>>> can
>>>>>>>>>>>> easily add more formats to the engine.
>>>>>>>>>>>>
>>>>>>>>>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Also,
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Does it support texture-mapped models?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> And, is the BAI format your own invention?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Out of the box it supports OBJ for static geometry and
>>>>>>>>>>>>>> Collada (DAE) for static and animated models.  We have a utility 
>>>>>>>>>>>>>> that will
>>>>>>>>>>>>>> convert either of those to a binary format called BAI to go to 
>>>>>>>>>>>>>> production
>>>>>>>>>>>>>> because it's smaller and loads faster.  The engine uses a 
>>>>>>>>>>>>>> library called
>>>>>>>>>>>>>> Open Asset Import which supports 30+ formats, so if you want 
>>>>>>>>>>>>>> more formats
>>>>>>>>>>>>>> supported, all you have to do is add in the format support files 
>>>>>>>>>>>>>> to either
>>>>>>>>>>>>>> the engine or the BAI conversion utility.  I think the only 
>>>>>>>>>>>>>> format that
>>>>>>>>>>>>>> isn't supported by Open Asset Importer is FBX, but autodesk has 
>>>>>>>>>>>>>> good FBX to
>>>>>>>>>>>>>> DAE conversion utilities that work, so there is that option.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Looks interesting.  What 3d model formats does it support?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert
>>>>>>>>>>>>>>> Green wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hi All,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  I'm a long time contributor of this group (over 400 posts
>>>>>>>>>>>>>>>> I think), developer of Deadly Chambers, Antigen and several 
>>>>>>>>>>>>>>>> other Android
>>>>>>>>>>>>>>>> games and just wanted to, in good will, let you know about the 
>>>>>>>>>>>>>>>> game engine
>>>>>>>>>>>>>>>> that we've been developing for the past 2 years.  It's called 
>>>>>>>>>>>>>>>> BatteryTech
>>>>>>>>>>>>>>>> Engine and is available at http://www.batterytechsdk.com .
>>>>>>>>>>>>>>>>  It's full OpenGL ES 2.0 and was designed around Android so 
>>>>>>>>>>>>>>>> that it would
>>>>>>>>>>>>>>>> work really well across over 1000 devices, maybe more.  It's 
>>>>>>>>>>>>>>>> free to
>>>>>>>>>>>>>>>> develop but does require a license to deploy.  The license 
>>>>>>>>>>>>>>>> gets you full
>>>>>>>>>>>>>>>> engine source code which is something you don't see often from 
>>>>>>>>>>>>>>>> comparable
>>>>>>>>>>>>>>>> engines.  We completely integrated Box2D and everything is 
>>>>>>>>>>>>>>>> bound to Lua to
>>>>>>>>>>>>>>>> make it really easy to script out game logic.  You can also 
>>>>>>>>>>>>>>>> deploy on other
>>>>>>>>>>>>>>>> platforms, but it works great specifically for Android too.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Please let me know what you think, either here, privately
>>>>>>>>>>>>>>>> or otherwise.  Would love feedback and am always happy to 
>>>>>>>>>>>>>>>> support.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thanks everyone!!
>>>>>>>>>>>>>>>>
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