>>(and if they're
>>helping you generate money by publicising and distributing your app why
>>shouldn't they take a slice) .
Agree, I would just hope (the greedy side of me) that they didn't
charge so much money. However, if we want the carriers to be
interested then this is definitely needed as you say.
>>I'm familiar with the cut they take, but again, thats not what I'm
>>concerned about because it only affects pay for apps (and if they're
>>helping you generate money by publicising and distributing your app why
>>shouldn't they take a slice) . My point of concern is the $25 which they
>>charge to all developers.
OK, another way to look at this is as a right of passage. I think it
shows a level of commitment from the part of the developer. Yes, I
know that you ca argue that if the developer already spent hundreds of
hours developing an app that should be enough. However, that will
probably not be the same for everybody.
Were this an uknown company asking for money (i.e Like the post of a
guy asking 200 dollars to joing a developer community or something) I
would be completely on your side. But this is google, a multibillion
dollar company. Do you really think $25 dollars make any difference at
all? It doesn't. To me this is merely symbolic. It means that you care
enough for your app to pay the $25 dollars. Psycologically speaking I
think that after the developer has spend $25 dollar to put their app
on the market they will be more willing to keep it up to date and tend
to it. It will make you appreciate the android market even more. Not
take it for granted.
On Oct 27, 5:21 am, Al Sutton <[EMAIL PROTECTED]> wrote:
> Incognito wrote:
> > The argument doesn't really hold here. Most of the videos in youtube
> > are pirated.
>
> Now that is a bold and inaccurate statement. Most of the videos on
> YouTube are short clips which are interesting on a few people, but every
> now and then you get a nugget of gold ("Engineers guide to cats" being
> the most recent.).
>
> > To pay $25 dollars to have my app (which I've worked on
> > for hundreds of hours) posted on a catalog that will be viewed by
> > millions and have the potential of making me millions of dollars is
> > extremely reasonable. Even those that say that all they want to do is
> > post free apps are in for the money. Only that they are probably
> > hoping to make money indirectly, i.e. advertising.
>
> For you the $25 is fine, but I can assure you that there are many people
> who post free apps for things like recognition, proof of skills for use
> in job interviews, and just simply because they are nice people who like
> to share.
>
> > They way I see it, if $25 dollars is real barrier than the better for
> > slideme and other android stores but I hardly believe that anybody
> > that loves their app will not pay the 25 dollars, even if it is for a
> > free app.
>
> You seem to have misread the question, it's not "Will they pay?", it's
> "Why should they have to pay?". In the case of pay-for apps Google cover
> billing costs from their 30% cut, in the cast of operational costs, they
> cover pretty much every other offering with advertsing, so why charge
> those people who are making the service more relevant by adding content?
>
> > Now, what I do see as a little too much is the 30% cut that they
> > carriers will take. But you know what, if posting to the android
> > market means the difference between making or not making money I guess
> > it'll be OK. It is better to take 70% earnings of a million dollars
> > then 70% earnings of zero dollars don't you think? By the way, some
> > developers at iphone are really seeing these kind of high earnings.
> > And some only spent a couple of months on their apps not thinking the
> > huge revenues it would bring, simply incredible.
>
> I'm familiar with the cut they take, but again, thats not what I'm
> concerned about because it only affects pay for apps (and if they're
> helping you generate money by publicising and distributing your app why
> shouldn't they take a slice) . My point of concern is the $25 which they
> charge to all developers.
>
> Al.
>
> P.S. I agree the 30% is high, especially given that billing costs rarley
> exceed 5%, but I think the other 25% going to the carriers was necessary
> to sweeten the android platform to make it more to the carriers liking.
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