>>Now that is a bold and inaccurate statement. Most of the videos on
>>YouTube are short clips which are interesting on a few people, but every
>>now and then you get a nugget of gold ("Engineers guide to cats" being
>>the most recent.).
I guess I should have said that most of the videos I watch from
YouTube (99.9%) are pirated. It got really old really fast
to watch people's own clips. You are right, every once in a while I do
find a really good video created by someone (.01% of the time)
On Oct 27, 5:54 am, Incognito <[EMAIL PROTECTED]> wrote:
> >>(and if they're
> >>helping you generate money by publicising and distributing your app why
> >>shouldn't they take a slice) .
>
> Agree, I would just hope (the greedy side of me) that they didn't
> charge so much money. However, if we want the carriers to be
> interested then this is definitely needed as you say.
>
> >>I'm familiar with the cut they take, but again, thats not what I'm
> >>concerned about because it only affects pay for apps (and if they're
> >>helping you generate money by publicising and distributing your app why
> >>shouldn't they take a slice) . My point of concern is the $25 which they
> >>charge to all developers.
>
> OK, another way to look at this is as a right of passage. I think it
> shows a level of commitment from the part of the developer. Yes, I
> know that you ca argue that if the developer already spent hundreds of
> hours developing an app that should be enough. However, that will
> probably not be the same for everybody.
>
> Were this an uknown company asking for money (i.e Like the post of a
> guy asking 200 dollars to joing a developer community or something) I
> would be completely on your side. But this is google, a multibillion
> dollar company. Do you really think $25 dollars make any difference at
> all? It doesn't. To me this is merely symbolic. It means that you care
> enough for your app to pay the $25 dollars. Psycologically speaking I
> think that after the developer has spend $25 dollar to put their app
> on the market they will be more willing to keep it up to date and tend
> to it. It will make you appreciate the android market even more. Not
> take it for granted.
>
> On Oct 27, 5:21 am, Al Sutton <[EMAIL PROTECTED]> wrote:
>
>
>
> > Incognito wrote:
> > > The argument doesn't really hold here. Most of the videos in youtube
> > > are pirated.
>
> > Now that is a bold and inaccurate statement. Most of the videos on
> > YouTube are short clips which are interesting on a few people, but every
> > now and then you get a nugget of gold ("Engineers guide to cats" being
> > the most recent.).
>
> > > To pay $25 dollars to have my app (which I've worked on
> > > for hundreds of hours) posted on a catalog that will be viewed by
> > > millions and have the potential of making me millions of dollars is
> > > extremely reasonable. Even those that say that all they want to do is
> > > post free apps are in for the money. Only that they are probably
> > > hoping to make money indirectly, i.e. advertising.
>
> > For you the $25 is fine, but I can assure you that there are many people
> > who post free apps for things like recognition, proof of skills for use
> > in job interviews, and just simply because they are nice people who like
> > to share.
>
> > > They way I see it, if $25 dollars is real barrier than the better for
> > > slideme and other android stores but I hardly believe that anybody
> > > that loves their app will not pay the 25 dollars, even if it is for a
> > > free app.
>
> > You seem to have misread the question, it's not "Will they pay?", it's
> > "Why should they have to pay?". In the case of pay-for apps Google cover
> > billing costs from their 30% cut, in the cast of operational costs, they
> > cover pretty much every other offering with advertsing, so why charge
> > those people who are making the service more relevant by adding content?
>
> > > Now, what I do see as a little too much is the 30% cut that they
> > > carriers will take. But you know what, if posting to the android
> > > market means the difference between making or not making money I guess
> > > it'll be OK. It is better to take 70% earnings of a million dollars
> > > then 70% earnings of zero dollars don't you think? By the way, some
> > > developers at iphone are really seeing these kind of high earnings.
> > > And some only spent a couple of months on their apps not thinking the
> > > huge revenues it would bring, simply incredible.
>
> > I'm familiar with the cut they take, but again, thats not what I'm
> > concerned about because it only affects pay for apps (and if they're
> > helping you generate money by publicising and distributing your app why
> > shouldn't they take a slice) . My point of concern is the $25 which they
> > charge to all developers.
>
> > Al.
>
> > P.S. I agree the 30% is high, especially given that billing costs rarley
> > exceed 5%, but I think the other 25% going to the carriers was necessary
> > to sweeten the android platform to make it more to the carriers liking.-
> > Hide quoted text -
>
> - Show quoted text -
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