I think this is a strawman argument. Granted some thought they would
get rich; I for one was just expecting at least a level of sales thet
would justify further development. The question people are asking, I
think, is not "why aren't I getting rich", it's "why are the numbers
so catastrophically low that I can't justify staying with the
platform".

The sales aren't disappointing; they are jaw-droppingly terrible.


On Mar 10, 10:28 am, Josh Steiner <[email protected]> wrote:
> There has been a lot of loud fretting and stressing about app profitability
> recently on this list with people invoking the panacea/gold rush that is
> supposed to be the iPhone app store.  To add some perspective, check out
> this guys experience with a well reviewed game on the iPhone that even got
> coverage on major casual gaming blogs like Kotaku:
>
> http://www.streamingcolour.com/blog/2009/03/09/the-numbers-post-aka-b...
>
> He had a few sales spikes, but is averaging about 20 sales a day.  This
> whole gold rush myth of mobile apps magically making part time indie dev's
> rich overnight is just like every other gold rush, largely hype.
>
> Also interesting, there is apparently rampant piracy going on in the iPhone
> app world.  I wonder how many of the unscrupulous people who buy a game,
> play it for 23 hours and return it on Android would just be pirating it
> anyhow?  I would wager that its a significant number.
>
> -j
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