I think this is a strawman argument. Granted some thought they would get rich; I for one was just expecting at least a level of sales thet would justify further development. The question people are asking, I think, is not "why aren't I getting rich", it's "why are the numbers so catastrophically low that I can't justify staying with the platform".
The sales aren't disappointing; they are jaw-droppingly terrible. On Mar 10, 10:28 am, Josh Steiner <[email protected]> wrote: > There has been a lot of loud fretting and stressing about app profitability > recently on this list with people invoking the panacea/gold rush that is > supposed to be the iPhone app store. To add some perspective, check out > this guys experience with a well reviewed game on the iPhone that even got > coverage on major casual gaming blogs like Kotaku: > > http://www.streamingcolour.com/blog/2009/03/09/the-numbers-post-aka-b... > > He had a few sales spikes, but is averaging about 20 sales a day. This > whole gold rush myth of mobile apps magically making part time indie dev's > rich overnight is just like every other gold rush, largely hype. > > Also interesting, there is apparently rampant piracy going on in the iPhone > app world. I wonder how many of the unscrupulous people who buy a game, > play it for 23 hours and return it on Android would just be pirating it > anyhow? I would wager that its a significant number. > > -j --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
