Ed, there was talk of t-Mobile and etc doing their own Android  App stores.
Is that some type of movement to grow the Android Developer base even more?

On Tue, Mar 10, 2009 at 1:03 PM, Ed <[email protected]> wrote:

>
> There is an interesting business problem being described here that I
> haven't seen mentioned. Is it possible that the iPhone store is
> getting so saturated that independent developers can no longer
> reasonably expect to make any money? This article in Information Week
> says that there are now over 25,000 titles available for the iPhone:
>
>
> http://www.informationweek.com/news/personal_tech/iphone/showArticle.jhtml?articleID=215801301&subSection=Development
>
> This would stand in contrast to the Android Market, where there is
> still some breathing room for "one more good app." So many of the
> basic G1 apps, like the e-mail client, picture viewer, and media
> player could use a great deal of improvement. Is this an opportunity
> for developers?
>
> Unfortunately, many G1 users are apparently equating "open source"
> with "free," and that could stifle sales as much as the oversaturation
> does in the iPhone store.
>
> --Ed
>
> On Mar 10, 12:43 pm, Sundog <[email protected]> wrote:
> > So in your opinion, anyone who is developing for Android with the
> > motive of making a profit is misguided and wasting their time? Is that
> > really what you're asserting here, that businesses and bums alike
> > should be happy with whatever crumbs we get?
> >
> > Good luck selling that business plan. I sold my Volkswagen Bus long
> > ago.
> >
> > On Mar 10, 11:33 am, Mattaku Betsujin <[email protected]>
> > wrote:
> >
> > > People, you got to be realistic. If you're working part time, how much
> code
> > > can you write? Even if you come out with a hit (like iFart), it will
> soon be
> > > copied by cheaper apps (or free apps).
> >
> > > Unless you have unique content that cannot be easily copied (e.g.,
>  large
> > > real-estate database, amazon e-books, etc), you should think of
> yourself as
> > > a street artist doing portraits for the tourists. Yes, you have some
> skills,
> > > but so do a lot others who are willing to work for much less.
> >
> > > If making money was so easy, you would have already made millions on
> your
> > > home page during the internet bubble ....
> >
> > > On Tue, Mar 10, 2009 at 10:16 AM, Sundog <[email protected]> wrote:
> >
> > > > I'm not referring to my app, but to the general numbers. I doubt if
> > > > anyone is happy with their numbers, whatever outside promotion
> they've
> > > > done.
> >
> > > > Please remember that I had nearly 60,000 installed, over a 60%
> install
> > > > rate and a 4+ rating for the demo, and nearly a thousand downloads a
> > > > day for quite a while. Promotion is not the problem, it's turning
> demo
> > > > downloads into sales.
> >
> > > > On Mar 10, 11:11 am, Mark Murphy <[email protected]> wrote:
> > > > > Sundog wrote:
> > > > > > The sales aren't disappointing; they are jaw-droppingly terrible.
> >
> > > > > What marketing have you done, besides putting the app in the
> Android
> > > > Market?
> >
> > > > > --
> > > > > Mark Murphy (a Commons Guy)http://commonsware.com
> > > > > _The Busy Coder's Guide to Android Development_ Version 2.0
> Available!- Hide quoted text -
> >
> > > - Show quoted text -
> >
> >
> >
>

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