In the case of an eBook. I would say don't sell them using the Android store. Do what MobiPocket, eReader, Stanza etc do and have a free reader and separate store.
Did we ever get a clarification on whether this is allowed on Android? S On 8 May 2009, at 14:25, Mahesh Vaghela wrote: > Aron, > > One of my client wanted to develop an app for Android. He was not > having Android phone so contacted his friend and ask: How many > application you buy? > > Answer was: I never buy a paid because I dont have screens to see > and even if I buy why should I not ask for a refund after playing a > game for 24 hours! > > One another Client was a famous author, he asked me can't any one > read an entire Ebook in 24 hour? > > I was speechless! > > > > > > On Fri, May 8, 2009 at 12:58 PM, Aaron <[email protected]> wrote: > > IMO the main problem with the Market is that it's the only place to > obtain apps and with the small interface being so tiny and with so > many new, dump apps coming out all the time, most applications are > gone within a few hours from the main page. Unless users scroll and > check constantly they will miss all the new apps. > > Other problems such as having no screenshot capability, not enough > different ranks such as most downloaded, best rating, or recommended > for the day hinder users from wanting to try different apps and > finding them. > > Other additional problems such as extremely POOR monetary conversion > rates for other countries and seriously not having any other means of > payment (or even at least have Google Checkout accept most major > credit cards!) will benefit extremely. > > Lastly, FIX all the market bugs. I can't believe Android Market even > got passed QA with the large amount of bugs in there. > > On May 7, 11:45 pm, Mariano Kamp <[email protected]> wrote: > > Compared to what? > > I am not trying to be a smart ass here, but have you got any other > numbers > > that suggest that this conversion rate is poor? > > > > I guess a direct marketeer would say it is fantastic. > > > > On Fri, May 8, 2009 at 4:32 AM, clark <[email protected]> wrote: > > > > > 2.8%? Thanks for the numbers, now we can say that is "amazingly > > > poor." > > > > > On May 7, 4:17 am, Jon Colverson <[email protected]> wrote: > > > > On May 7, 11:37 am, MrChaz <[email protected]> wrote: > > > > > > > Yeah, conversion from free to retail sales is amazingly poor. > > > > > > Please don't make statements like that without numbers to back > it up. > > > > My game has a 2.8% conversion rate from the free demo to the > full > > > > version. From what I understand, that is fairly typical for > the games > > > > industry. > > > > > > -- > > > > Jon > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
