Sena,
This is possible only if you are a Big company and you have an already good
store to sell many books. What if a single author want a single book on
Andoid!




On Fri, May 8, 2009 at 6:23 PM, Sena Gbeckor-Kove <[email protected]> wrote:

> In the case of an eBook. I would say don't sell them using the Android
> store. Do what MobiPocket, eReader, Stanza etc do and have a free reader and
> separate store.
> Did we ever get a clarification on whether this is allowed on Android?
>
> S
>
>
>
> On 8 May 2009, at 14:25, Mahesh Vaghela wrote:
>
> Aron,
>
> One of my client wanted to develop an app for Android. He was not having
> Android phone so contacted his friend and ask: How many application you buy?
>
> Answer was: I never buy a paid because I dont have screens to see and even
> if I buy why should I not ask for a refund after playing a game for 24
> hours!
>
> One another Client was a famous author, he asked me can't any one read an
> entire Ebook in 24 hour?
>
> I was speechless!
>
>
>
>
>
> On Fri, May 8, 2009 at 12:58 PM, Aaron <[email protected]> wrote:
>
>>
>> IMO the main problem with the Market is that it's the only place to
>> obtain apps and with the small interface being so tiny and with so
>> many new, dump apps coming out all the time, most applications are
>> gone within a few hours from the main page.  Unless users scroll and
>> check constantly they will miss all the new apps.
>>
>> Other problems such as having no screenshot capability, not enough
>> different ranks such as most downloaded, best rating, or recommended
>> for the day hinder users from wanting to try different apps and
>> finding them.
>>
>> Other additional problems such as extremely POOR monetary conversion
>> rates for other countries and seriously not having any other means of
>> payment (or even at least have Google Checkout accept most major
>> credit cards!) will benefit extremely.
>>
>> Lastly, FIX all the market bugs.  I can't believe Android Market even
>> got passed QA with the large amount of bugs in there.
>>
>> On May 7, 11:45 pm, Mariano Kamp <[email protected]> wrote:
>> > Compared to what?
>> > I am not trying to be a smart ass here, but have you got any other
>> numbers
>> > that suggest that this conversion rate is poor?
>> >
>> > I guess a direct marketeer would say it is fantastic.
>> >
>> > On Fri, May 8, 2009 at 4:32 AM, clark <[email protected]> wrote:
>> >
>> > > 2.8%?  Thanks for the numbers, now we can say that is "amazingly
>> > > poor."
>> >
>> > > On May 7, 4:17 am, Jon Colverson <[email protected]> wrote:
>> > > > On May 7, 11:37 am, MrChaz <[email protected]> wrote:
>> >
>> > > > > Yeah, conversion from free to retail sales is amazingly poor.
>> >
>> > > > Please don't make statements like that without numbers to back it
>> up.
>> > > > My game has a 2.8% conversion rate from the free demo to the full
>> > > > version. From what I understand, that is fairly typical for the
>> games
>> > > > industry.
>> >
>> > > > --
>> > > > Jon
>>
>>
>
>
>
>
>
>
>
>
> >
>

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