Sena, This is possible only if you are a Big company and you have an already good store to sell many books. What if a single author want a single book on Andoid!
On Fri, May 8, 2009 at 6:23 PM, Sena Gbeckor-Kove <[email protected]> wrote: > In the case of an eBook. I would say don't sell them using the Android > store. Do what MobiPocket, eReader, Stanza etc do and have a free reader and > separate store. > Did we ever get a clarification on whether this is allowed on Android? > > S > > > > On 8 May 2009, at 14:25, Mahesh Vaghela wrote: > > Aron, > > One of my client wanted to develop an app for Android. He was not having > Android phone so contacted his friend and ask: How many application you buy? > > Answer was: I never buy a paid because I dont have screens to see and even > if I buy why should I not ask for a refund after playing a game for 24 > hours! > > One another Client was a famous author, he asked me can't any one read an > entire Ebook in 24 hour? > > I was speechless! > > > > > > On Fri, May 8, 2009 at 12:58 PM, Aaron <[email protected]> wrote: > >> >> IMO the main problem with the Market is that it's the only place to >> obtain apps and with the small interface being so tiny and with so >> many new, dump apps coming out all the time, most applications are >> gone within a few hours from the main page. Unless users scroll and >> check constantly they will miss all the new apps. >> >> Other problems such as having no screenshot capability, not enough >> different ranks such as most downloaded, best rating, or recommended >> for the day hinder users from wanting to try different apps and >> finding them. >> >> Other additional problems such as extremely POOR monetary conversion >> rates for other countries and seriously not having any other means of >> payment (or even at least have Google Checkout accept most major >> credit cards!) will benefit extremely. >> >> Lastly, FIX all the market bugs. I can't believe Android Market even >> got passed QA with the large amount of bugs in there. >> >> On May 7, 11:45 pm, Mariano Kamp <[email protected]> wrote: >> > Compared to what? >> > I am not trying to be a smart ass here, but have you got any other >> numbers >> > that suggest that this conversion rate is poor? >> > >> > I guess a direct marketeer would say it is fantastic. >> > >> > On Fri, May 8, 2009 at 4:32 AM, clark <[email protected]> wrote: >> > >> > > 2.8%? Thanks for the numbers, now we can say that is "amazingly >> > > poor." >> > >> > > On May 7, 4:17 am, Jon Colverson <[email protected]> wrote: >> > > > On May 7, 11:37 am, MrChaz <[email protected]> wrote: >> > >> > > > > Yeah, conversion from free to retail sales is amazingly poor. >> > >> > > > Please don't make statements like that without numbers to back it >> up. >> > > > My game has a 2.8% conversion rate from the free demo to the full >> > > > version. From what I understand, that is fairly typical for the >> games >> > > > industry. >> > >> > > > -- >> > > > Jon >> >> > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
