Thanks, Matt you brought up some good points. I dislike the market page because it doesn't allow you to convey more then 325 characters sometimes just listing the fixes take up the whole character allotment and you can't describe your app.
I do have an email I posted about sending bugs or comments to, perhaps I should put it in the application? That is a good ideal. I created a small web page that shows what's up and coming and new changes but I don't think users actually look at it. Its really the feature set, I can't put lite or DEMO I'm just release free applications to build up my presence and resume. I like the ideal of getting the word out and thank you for the advice. I guess its just time and getting the right people exposed to it. Thanks, again! On Tue, May 4, 2010 at 9:17 AM, Matt Kanninen <[email protected]> wrote: > iPhone still has a whole lot more users then Android. I think you are > asking important questions though. I'm expecting the users to come to > Android, so now I would focus on getting the ratings up for my > applications. That way, when that user count hits critical mass, and > the $$$ starts flowing, it flows to you ^_^ > > Your Android market page is important. It is hard to respond to the > ratings you get, but those ratings usually come with a batch of > comments, and you can respond to those. > > You want your Application listing to accurately reflect your > application. If users are expecting more, perhaps you should add the > word "lite" or "demo" to your application description. If you have > upcoming features you are working on, you may want to let them know. > If you do though, you will have users who start looking forward to > those features, so you have to deliver. I wouldn't recommend > mentioning a feature that you won't be able to deliver on in the next > 2 weeks. > > If the new "feature" is really a bug fix you are working, on, you may > want to put that in the description. Encourage your users to email > you with bug details, rather then rant about the bug in your > comments. Perhaps you will want to add feedback functionality > directly in your application. And let them know how much you > appreciate the feedback! > > I'm a big fan of professional Quality Assurance. I enjoyed my time in > it, and I'm sure it has improved my abilities as a developer. Given > how the Android Market is run, your users will inevitably provide a > lot of your QA. You have to pay attention if a user says it's not > working on handset X, on carrier Y, for feature Z. If you can't > reproduce the problem... you still have to fix it :-) > > > Also, you can not depend on the Android Market to provide all of your > visibility. It is wonderful that some application do not have to > market themselves at all. If you were the first developer to ship a > solitaire application, you added 1 result to search queries on the > market that were turning up zero results. > > But that doesn't last, that was only true in the infancy of the > market. Now you have professional developers, competing with part > time developers, competing with students, competing with major brands. > > Once you feel your application is "ready for prime time", you should > start marketing your application. You can link share with other > developers, you can swap advertisements, you can use your own > application A to market your own application B. You can get the word > out you are willing to sell your whole source code, and all associated > rights, to a major brand, or small investment firm, who wants to > expand your application, and port it to other platforms. > > Or you can start buying other peoples applications, perhaps to combine > the feature sets. > > My 2 cents, > -MK > > On May 4, 8:32 am, Totalgeek <[email protected]> wrote: >> My 2 cents on what I expierenced so far on the Android market. Just >> wondering if anyone has advice or opinions on the topic. >> >> How do you guys deal with ratings on applications, especially free >> ones? I don't understand why people would give an app 1 star when the >> application runs fine but they feel features aren't up to par. I would >> agree with 2-3 stars but 1? I would give 1 to apps that crash not run >> without features you feel are necessary. How do you entice the people >> who are enjoying it to post a rating? Just like tangible good items >> you only hear from people who have had a bad expierence I want to make >> it better but can't without feedback. I all for fair constructive >> criticism, if I deserve 1 star then great let me know why and i'll fix >> it, or look into why it has to work the way it works. People will >> either rate 1 or 5 and nothing in between, and most of the time you >> only get a rating during 'uninstall' and if its within hours of >> install its usually a 1. >> >> The problem with low rating is that visiblity drops on the app. There >> is no way to make something better if people don't use it and leave >> constructive criticism. What's troubling is I've written 3 apps to the >> 1 app I wrote for the Iphone, that doesn't serve any usefulness like >> the 3 I wrote on Android, it was a 'test' app. But based on ad >> requests data it gets used a lot more then any of the apps I've >> written on the Android. >> >> -- >> You received this message because you are subscribed to the Google Groups >> "Android Discuss" group. >> To post to this group, send email to [email protected]. >> To unsubscribe from this group, send email to >> [email protected]. >> For more options, visit this group >> athttp://groups.google.com/group/android-discuss?hl=en. > > -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en. > > -- Sam C -- [email protected] -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. 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