Wow, Matt. Excellent post. I'm definitely with you in the idea that
Android is going to quickly become a main contender against iPhone.
How long is still yet to be seen.

On May 4, 12:17 pm, Matt Kanninen <[email protected]> wrote:
> iPhone still has a whole lot more users then Android.  I think you are
> asking important questions though.  I'm expecting the users to come to
> Android, so now I would focus on getting the ratings up for my
> applications.  That way, when that user count hits critical mass, and
> the $$$ starts flowing, it flows to you ^_^
>
> Your Android market page is important.  It is hard to respond to the
> ratings you get, but those ratings usually come with a batch of
> comments, and you can respond to those.
>
> You want your Application listing to accurately reflect your
> application.  If users are expecting more, perhaps you should add the
> word "lite" or "demo" to your application description.  If you have
> upcoming features you are working on,  you may want to let them know.
> If you do though, you will have users who start looking forward to
> those features, so you have to deliver.  I wouldn't recommend
> mentioning a feature that you won't be able to deliver on in the next
> 2 weeks.
>
> If the new "feature" is really a bug fix you are working, on, you may
> want to put that in the description.  Encourage your users to email
> you with bug details, rather then rant about the bug in your
> comments.  Perhaps you will want to add feedback functionality
> directly in your application.  And let them know how much you
> appreciate the feedback!
>
> I'm a big fan of professional Quality Assurance.  I enjoyed my time in
> it, and I'm sure it has improved my abilities as a developer.  Given
> how the Android Market is run, your users will inevitably provide a
> lot of your QA.  You have to pay attention if a user says it's not
> working on handset X, on carrier Y, for feature Z.  If you can't
> reproduce the problem... you still have to fix it :-)
>
> Also, you can not depend on the Android Market to provide all of your
> visibility.  It is wonderful that some application do not have to
> market themselves at all.  If you were the first developer to ship a
> solitaire application, you added 1 result to search queries on the
> market that were turning up zero results.
>
> But that doesn't last, that was only true in the infancy of the
> market.  Now you have professional developers, competing with part
> time developers, competing with students, competing with major brands.
>
> Once you feel your application is "ready for prime time", you should
> start marketing your application.  You can link share with other
> developers, you can swap advertisements, you can use your own
> application A to market your own application B. You can get the word
> out you are willing to sell your whole source code, and all associated
> rights, to a major brand, or small investment firm, who wants to
> expand your application, and port it to other platforms.
>
> Or you can start buying other peoples applications, perhaps to combine
> the feature sets.
>
> My 2 cents,
> -MK
>
> On May 4, 8:32 am, Totalgeek <[email protected]> wrote:
>
>
>
>
>
> > My 2 cents on what I expierenced so far on the Android market. Just
> > wondering if anyone has advice or opinions on the topic.
>
> > How do you guys deal with ratings on applications, especially free
> > ones? I don't understand why people would give an app 1 star when the
> > application runs fine but they feel features aren't up to par. I would
> > agree with 2-3 stars but 1? I would give 1 to apps that crash not run
> > without features you feel are necessary. How do you entice the people
> > who are enjoying it to post a rating? Just like tangible good items
> > you only hear from people who have had a bad expierence I want to make
> > it better but can't without feedback. I all for fair constructive
> > criticism, if I deserve 1 star then great let me know why and i'll fix
> > it, or look into why it has to work the way it works. People will
> > either rate 1 or 5 and nothing in between, and most of the time you
> > only get a rating during 'uninstall' and if its within hours of
> > install its usually a 1.
>
> > The problem with low rating is that visiblity drops on the app. There
> > is no way to make something better if people don't use it and leave
> > constructive criticism. What's troubling is I've written 3 apps to the
> > 1 app I wrote for the Iphone, that doesn't serve any usefulness like
> > the 3 I wrote on Android, it was a 'test' app. But based on ad
> > requests data it gets used a lot more then any of the apps I've
> > written on the Android.
>
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