On Fri, Feb 11, 2011 at 2:43 PM, Tim Mensch <[email protected]> wrote:

> And the key point is that my games are written in C++ and Lua, and I can
> build them for iPhone, Android, and Windows. Mac, Linux, and WebOS would be
> trivial ports as well. C# can't give me that.
>

...


> In short: No. The game code is pure C++ (and Lua). The OS-specific
> glue code on iOS uses Objective-C or Objective-C++, just like the glue
> code on Android is Java and JNI, but I keep that layer really thin, down
> to loading images and fonts using a C++ library, for example.


I don't know if it's any different for mobile devices, but it's fairly
straightforward to create C# bindings from C++ through C++/CLI and / or
P/Invoke calls, just like you'd bind Java through JNI.

-------------------------------------------------------------------------------------------------
TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
transit tracking app for Android-powered devices

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