Tim,

A quick question in terms of compiling C++ code into iPhone: is this
"Objective-C++" that Apple refers to ?  Is that taking your C++ code and
making calls to Cocoa Touch when required ?  I've found this confusing in
the past (ie: what does this look like with Objective-C...is it inlined,
etc.).  

Do you have any URL's referencing sample Objective-C++ ?

Thanks,

Scott

On 11-02-11 3:43 PM, "Tim Mensch" <[email protected]> wrote:

>On 2/11/2011 1:03 PM, Nathan wrote:
>> On Feb 11, 11:13 am, JP <[email protected]> wrote:
>>>
>>> From a developer perspective, they've got something going with Qt,
>>> both on Symbian and Maemo. I've checked it out and I liked what I saw.
>>> Qt is good stuff and some of it is superior to what we get in Android,
>>> and they have focus. Now devs are looking at WP7 and everybody's
>>> pretty appalled.
>> 
>> I'll take your word for it. But programming in C# is *not that bad*.
>> Yes, I know there are those who really thrive on C and think
>> everything should be in it.
>
>I'm totally not saying that C# is completely bad, or even that WP7 is bad.
>
>C# is NOT available on Android or iPhone as something approaching a
>native solution, and so C# isn't even on the table. (There are ways to
>code in C# on Android, including an Android-mono port, but the minimum
>app size ends up in the 10-15Mb range -- was talking to a WP7 phone
>developer about this on Reddit the other day [1]). And the key point is
>that my games are written in C++ and Lua, and I can build them for
>iPhone, Android, and Windows. Mac, Linux, and WebOS would be trivial
>ports as well. C# can't give me that.
>
>And WP7 being good is irrelevant. A dozen different computer OSs were
>better than PC-DOS. "Beta" tapes were demonstrably better than VHS.  The
>history of technology is littered with the corpses of "better"
>technology that died because of a more popular but "inferior" tech.
>
>This is often caused by the so-called "network effect" [2], where the
>more people who use a product, the more valuable it is. WP7 has to
>overcome a HUGE deficit in mind share and market share in order to be a
>contender, and I predict that it won't happen.
>
>Tim
>
>
>[1]
>http://www.reddit.com/r/gamedev/comments/fdq0d/warning_to_game_developers_
>making_a_wp7_game/c1fkckh?context=3
>[2] http://en.wikipedia.org/wiki/Network_effect
>
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