On 2/12/2011 1:32 AM, TreKing wrote: > I don't know if it's any different for mobile devices, but it's fairly > straightforward to create C# bindings from C++ through C++/CLI and / or > P/Invoke calls, just like you'd bind Java through JNI.
Rumor has it that they have a native SDK that only a few partners have access to; until there's a market to speak of, and/or they release that SDK, I'm going to continue to ignore WP7. It's just not worth my time. If I ended up doing a project that really required complete cross-platform support, I'd use one of the 3rd-party libraries that already gives it to me. For now I'm still doing games, and I want good control of performance on low-end devices, so I'm rolling my own. Tim -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
