On 2/11/2011 1:03 PM, Nathan wrote:
> On Feb 11, 11:13 am, JP <[email protected]> wrote:
>>
>> From a developer perspective, they've got something going with Qt,
>> both on Symbian and Maemo. I've checked it out and I liked what I saw.
>> Qt is good stuff and some of it is superior to what we get in Android,
>> and they have focus. Now devs are looking at WP7 and everybody's
>> pretty appalled.
> 
> I'll take your word for it. But programming in C# is *not that bad*.
> Yes, I know there are those who really thrive on C and think
> everything should be in it.

I'm totally not saying that C# is completely bad, or even that WP7 is bad.

C# is NOT available on Android or iPhone as something approaching a
native solution, and so C# isn't even on the table. (There are ways to
code in C# on Android, including an Android-mono port, but the minimum
app size ends up in the 10-15Mb range -- was talking to a WP7 phone
developer about this on Reddit the other day [1]). And the key point is
that my games are written in C++ and Lua, and I can build them for
iPhone, Android, and Windows. Mac, Linux, and WebOS would be trivial
ports as well. C# can't give me that.

And WP7 being good is irrelevant. A dozen different computer OSs were
better than PC-DOS. "Beta" tapes were demonstrably better than VHS.  The
history of technology is littered with the corpses of "better"
technology that died because of a more popular but "inferior" tech.

This is often caused by the so-called "network effect" [2], where the
more people who use a product, the more valuable it is. WP7 has to
overcome a HUGE deficit in mind share and market share in order to be a
contender, and I predict that it won't happen.

Tim


[1]
http://www.reddit.com/r/gamedev/comments/fdq0d/warning_to_game_developers_making_a_wp7_game/c1fkckh?context=3
[2] http://en.wikipedia.org/wiki/Network_effect

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