Hey Guys,

Did anyone of you test Pay per Install Campaigns for paid Android Apps.
There are ton of services of services out there and can't figure out which 
one to choose.

I'm interested in how much do you have to bid for a paid app?


On Wednesday, October 5, 2011 2:21:45 AM UTC+3, Gameccino wrote:
>
> Hi guys, I'm new into the Android game development, I was a Xbox indie 
> game developer (aka Running Pixel) and before that I was a J2ME mobile 
> games developer.
> I released two (three if you count the lite version) games for Android: 
> FluffyCraft<https://market.android.com/details?id=com.gameccino.FluffyCraft>and
>  Stackerz 
> Touch<https://market.android.com/details?id=com.gameccino.StackerzTouchFree>
> No, I'm not trying to self promote my stuffs, it's just to present myself.
>
> My question is: how do you plan to promote your games/app?
> I noticed that the "*just in*" section is gone, I didn't plan to build 
> all my promotion effort on that list but being my games good enough I hoped 
> for a good kickstart :D
>
> Well the "just in" is gone, now I have to push my games in some other way, 
> but to plan a good promotion plan I should know what are my goals: so, how 
> many copies of a free game should  to get a good position on the other 
> listings and get noticed by the masses? (trending, top, and so on) 
> How many copies should sell a game to get the same listings?
> Any clue?
>
> Any other methos to suggest? I haven't a huge budget (I have a small 
> budget indeed) but before investing I'd like to know that I have a chance 
> :-)
>

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