Cool, it would be very nice on the engine. I would upgrade it by making it
extend a pointlight object instead of an object container as it is in this
demo.

I need a little help for reflections please...
Does anyone know how away draws triangles into materials? Im guessing this
has something to do with UV mapping. For example in a bitmap texture, Away3d
has to redraw the texture onto a face in some way, performing a perspective
deformation. I have absolutely no idea on how this works, and I need it for
reflections... Can anyone point me in the right direction about how this
works?

Thanks!!

On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote:

>
> WOW! so great demo :) Li
> Looking forward to your next demo about reflections.
>

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