Cool, it would be very nice on the engine. I would upgrade it by making it extend a pointlight object instead of an object container as it is in this demo.
I need a little help for reflections please... Does anyone know how away draws triangles into materials? Im guessing this has something to do with UV mapping. For example in a bitmap texture, Away3d has to redraw the texture onto a face in some way, performing a perspective deformation. I have absolutely no idea on how this works, and I need it for reflections... Can anyone point me in the right direction about how this works? Thanks!! On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote: > > WOW! so great demo :) Li > Looking forward to your next demo about reflections. >
