Thanks Fabrice! Ill be looking into it =) On Sun, Aug 31, 2008 at 2:40 PM, Fabrice <[EMAIL PROTECTED]> wrote:
> http://www.closier.nl/playground/beginbitmapfill.html > this demo should also help to understand visually. > > Ignore the comments, 2 years ago I was rendering all 3D into a single > bitmap and was looking at ways to draw the faces > full pixels the fastest way. But most shown in it is still actual. > > Fabrice > > On Aug 31, 2008, at 6:19 PM, Li wrote: > > Cool, it would be very nice on the engine. I would upgrade it by making it > extend a pointlight object instead of an object container as it is in this > demo. > > I need a little help for reflections please... > Does anyone know how away draws triangles into materials? Im guessing this > has something to do with UV mapping. For example in a bitmap texture, Away3d > has to redraw the texture onto a face in some way, performing a perspective > deformation. I have absolutely no idea on how this works, and I need it for > reflections... Can anyone point me in the right direction about how this > works? > > Thanks!! > > On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote: > >> >> WOW! so great demo :) Li >> Looking forward to your next demo about reflections. >> > > >
