Thanks Fabrice!
Ill be looking into it =)

On Sun, Aug 31, 2008 at 2:40 PM, Fabrice <[EMAIL PROTECTED]> wrote:

> http://www.closier.nl/playground/beginbitmapfill.html
> this demo should also help to understand visually.
>
> Ignore the comments, 2 years ago I was rendering all 3D into a single
> bitmap and was looking at ways to draw the faces
> full pixels the fastest way. But most shown in it is still actual.
>
> Fabrice
>
> On Aug 31, 2008, at 6:19 PM, Li wrote:
>
> Cool, it would be very nice on the engine. I would upgrade it by making it
> extend a pointlight object instead of an object container as it is in this
> demo.
>
> I need a little help for reflections please...
> Does anyone know how away draws triangles into materials? Im guessing this
> has something to do with UV mapping. For example in a bitmap texture, Away3d
> has to redraw the texture onto a face in some way, performing a perspective
> deformation. I have absolutely no idea on how this works, and I need it for
> reflections... Can anyone point me in the right direction about how this
> works?
>
> Thanks!!
>
> On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote:
>
>>
>> WOW! so great demo :) Li
>> Looking forward to your next demo about reflections.
>>
>
>
>

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