thx, Li ;D

2008/9/1 Li <[EMAIL PROTECTED]>

> Thanks Fabrice!
> Ill be looking into it =)
>
>
> On Sun, Aug 31, 2008 at 2:40 PM, Fabrice <[EMAIL PROTECTED]> wrote:
>
>> http://www.closier.nl/playground/beginbitmapfill.html
>> this demo should also help to understand visually.
>>
>> Ignore the comments, 2 years ago I was rendering all 3D into a single
>> bitmap and was looking at ways to draw the faces
>> full pixels the fastest way. But most shown in it is still actual.
>>
>> Fabrice
>>
>> On Aug 31, 2008, at 6:19 PM, Li wrote:
>>
>> Cool, it would be very nice on the engine. I would upgrade it by making it
>> extend a pointlight object instead of an object container as it is in this
>> demo.
>>
>> I need a little help for reflections please...
>> Does anyone know how away draws triangles into materials? Im guessing this
>> has something to do with UV mapping. For example in a bitmap texture, Away3d
>> has to redraw the texture onto a face in some way, performing a perspective
>> deformation. I have absolutely no idea on how this works, and I need it for
>> reflections... Can anyone point me in the right direction about how this
>> works?
>>
>> Thanks!!
>>
>> On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote:
>>
>>>
>>> WOW! so great demo :) Li
>>> Looking forward to your next demo about reflections.
>>>
>>
>>
>>
>


-- 
katopz
http://www.sleepydesign.com

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