thx, Li ;D 2008/9/1 Li <[EMAIL PROTECTED]>
> Thanks Fabrice! > Ill be looking into it =) > > > On Sun, Aug 31, 2008 at 2:40 PM, Fabrice <[EMAIL PROTECTED]> wrote: > >> http://www.closier.nl/playground/beginbitmapfill.html >> this demo should also help to understand visually. >> >> Ignore the comments, 2 years ago I was rendering all 3D into a single >> bitmap and was looking at ways to draw the faces >> full pixels the fastest way. But most shown in it is still actual. >> >> Fabrice >> >> On Aug 31, 2008, at 6:19 PM, Li wrote: >> >> Cool, it would be very nice on the engine. I would upgrade it by making it >> extend a pointlight object instead of an object container as it is in this >> demo. >> >> I need a little help for reflections please... >> Does anyone know how away draws triangles into materials? Im guessing this >> has something to do with UV mapping. For example in a bitmap texture, Away3d >> has to redraw the texture onto a face in some way, performing a perspective >> deformation. I have absolutely no idea on how this works, and I need it for >> reflections... Can anyone point me in the right direction about how this >> works? >> >> Thanks!! >> >> On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote: >> >>> >>> WOW! so great demo :) Li >>> Looking forward to your next demo about reflections. >>> >> >> >> > -- katopz http://www.sleepydesign.com
