Li,
AbstractRenderSession and for instance BitmapMaterial should help you
understand the way it works.
Fabrice
On Aug 31, 2008, at 6:19 PM, Li wrote:
Cool, it would be very nice on the engine. I would upgrade it by
making it extend a pointlight object instead of an object container
as it is in this demo.
I need a little help for reflections please...
Does anyone know how away draws triangles into materials? Im
guessing this has something to do with UV mapping. For example in a
bitmap texture, Away3d has to redraw the texture onto a face in some
way, performing a perspective deformation. I have absolutely no idea
on how this works, and I need it for reflections... Can anyone point
me in the right direction about how this works?
Thanks!!
On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote:
WOW! so great demo :) Li
Looking forward to your next demo about reflections.