http://www.closier.nl/playground/beginbitmapfill.html

this demo should also help to understand visually.

Ignore the comments, 2 years ago I was rendering all 3D into a single bitmap and was looking at ways to draw the faces
full pixels the fastest way. But most shown in it is still actual.

Fabrice

On Aug 31, 2008, at 6:19 PM, Li wrote:

Cool, it would be very nice on the engine. I would upgrade it by making it extend a pointlight object instead of an object container as it is in this demo.

I need a little help for reflections please...
Does anyone know how away draws triangles into materials? Im guessing this has something to do with UV mapping. For example in a bitmap texture, Away3d has to redraw the texture onto a face in some way, performing a perspective deformation. I have absolutely no idea on how this works, and I need it for reflections... Can anyone point me in the right direction about how this works?

Thanks!!

On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote:

WOW! so great demo :) Li
Looking forward to your next demo about reflections.


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