http://www.closier.nl/playground/beginbitmapfill.html
this demo should also help to understand visually.
Ignore the comments, 2 years ago I was rendering all 3D into a single
bitmap and was looking at ways to draw the faces
full pixels the fastest way. But most shown in it is still actual.
Fabrice
On Aug 31, 2008, at 6:19 PM, Li wrote:
Cool, it would be very nice on the engine. I would upgrade it by
making it extend a pointlight object instead of an object container
as it is in this demo.
I need a little help for reflections please...
Does anyone know how away draws triangles into materials? Im
guessing this has something to do with UV mapping. For example in a
bitmap texture, Away3d has to redraw the texture onto a face in some
way, performing a perspective deformation. I have absolutely no idea
on how this works, and I need it for reflections... Can anyone point
me in the right direction about how this works?
Thanks!!
On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote:
WOW! so great demo :) Li
Looking forward to your next demo about reflections.