Jensa wrote:
Check this sample:
http://www.flashgamer.com/a/Basic08_tweening.html

Click the turtle to throw him around. When the turtle stops in a
position, the specular highlights disappear? What am I missing here?
I think you have hit a bug. I just tested the phong shader that is used on the normal mapping demo [1] against trunk.

If I make the bust stand still and camera does not move (hence no movement in the scene), the specular highlight is removed when phong shader is used. I guess this may be related to the new triangle caching mechanism introduced in 2.2?

Knut

[1] http://away3d.com/away3d-normal-mapped-bust

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