Nice, forceUpdate works :)
Here's my results (Firefox 3, MacBook Pro, FP10.0.12.36 (debug)):
Results from running the normal mapping bust demo and no movement in scene:
*forceUpdate: true (specular and environment shading works)*
Environment Map = ~20 FPS
Phong Shading = ~16 FPS
*forceUpdate: false (specular and environment map doesn't work)*
Environment Map = ~30 FPS
Phong Shading = ~28 FPS
Knut
paullaster wrote:
in the View3D init put forceUpdate:false but prepare for a frame rate
hit
On Oct 30, 12:40 am, paullaster <[EMAIL PROTECTED]> wrote:
Ill try to turn triangle caching off. I did notice it earlier but
didnt report it cause the specular map also has a sorting or ownCanvas
issue where u can see just the specular map of objects behind one
another.