in the View3D init put forceUpdate:false but prepare for a frame rate hit
On Oct 30, 12:40 am, paullaster <[EMAIL PROTECTED]> wrote: > Ill try to turn triangle caching off. I did notice it earlier but > didnt report it cause the specular map also has a sorting or ownCanvas > issue where u can see just the specular map of objects behind one > another. > > On Oct 29, 11:05 pm, paullaster <[EMAIL PROTECTED]> wrote: > > > I think EnviroBitmapMaterial falls under the same problem of static > > cameras > > > On Oct 29, 10:26 pm, paullaster <[EMAIL PROTECTED]> wrote: > > > > yup got the same problem too- Hide quoted text - > > > - Show quoted text -
