in the View3D init put forceUpdate:false  but prepare for a frame rate
hit


On Oct 30, 12:40 am, paullaster <[EMAIL PROTECTED]> wrote:
> Ill try to turn triangle caching off.  I did notice it earlier but
> didnt report it cause the specular map also has a sorting or ownCanvas
> issue where u can see just the specular map of objects behind one
> another.
>
> On Oct 29, 11:05 pm, paullaster <[EMAIL PROTECTED]> wrote:
>
> > I think EnviroBitmapMaterial falls under the same problem of static
> > cameras
>
> > On Oct 29, 10:26 pm, paullaster <[EMAIL PROTECTED]> wrote:
>
> > > yup got the same problem too- Hide quoted text -
>
> > - Show quoted text -

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