should do. I've not tried myself so let me know if there are any more
problems.



On Fri, Nov 7, 2008 at 6:20 AM, paullaster <[EMAIL PROTECTED]> wrote:

>
> Thanks for the bug fix!  it looks and runs great! does it work on
> environment maps too?
>
> eDdie
>
>
> On Nov 6, 4:20 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > Hey Jens
> >
> > specular highlights now work correctly without resorting to forceUpdate.
> > Please could you check the trunk?
> >
> > cheers
> >
> > Rob
> >
> > On Thu, Oct 30, 2008 at 9:43 AM, Knut Urdalen <[EMAIL PROTECTED]
> >wrote:
> >
> >
> >
> > >  Nice, forceUpdate works :)
> >
> > > Here's my results (Firefox 3, MacBook Pro, FP10.0.12.36 (debug)):
> >
> > > Results from running the normal mapping bust demo and no movement in
> scene:
> >
> > > *forceUpdate: true (specular and environment shading works)*
> > > Environment Map = ~20 FPS
> > > Phong Shading = ~16 FPS
> >
> > > *forceUpdate: false (specular and environment map doesn't work)*
> > > Environment Map = ~30 FPS
> > > Phong Shading = ~28 FPS
> >
> > > Knut
> >
> > > paullaster wrote:
> >
> > > in the View3D init put forceUpdate:false  but prepare for a frame rate
> > > hit
> >
> > > On Oct 30, 12:40 am, paullaster <[EMAIL PROTECTED]> <[EMAIL PROTECTED]>
> wrote:
> >
> > >  Ill try to turn triangle caching off.  I did notice it earlier but
> > > didnt report it cause the specular map also has a sorting or ownCanvas
> > > issue where u can see just the specular map of objects behind one
> > > another.
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [EMAIL PROTECTED]




-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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