Hey Jens specular highlights now work correctly without resorting to forceUpdate. Please could you check the trunk?
cheers Rob On Thu, Oct 30, 2008 at 9:43 AM, Knut Urdalen <[EMAIL PROTECTED]>wrote: > Nice, forceUpdate works :) > > Here's my results (Firefox 3, MacBook Pro, FP10.0.12.36 (debug)): > > Results from running the normal mapping bust demo and no movement in scene: > > *forceUpdate: true (specular and environment shading works)* > Environment Map = ~20 FPS > Phong Shading = ~16 FPS > > *forceUpdate: false (specular and environment map doesn't work)* > Environment Map = ~30 FPS > Phong Shading = ~28 FPS > > Knut > > paullaster wrote: > > in the View3D init put forceUpdate:false but prepare for a frame rate > hit > > > On Oct 30, 12:40 am, paullaster <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> wrote: > > > Ill try to turn triangle caching off. I did notice it earlier but > didnt report it cause the specular map also has a sorting or ownCanvas > issue where u can see just the specular map of objects behind one > another. > > > > > -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
