Hey Jens

specular highlights now work correctly without resorting to forceUpdate.
Please could you check the trunk?

cheers

Rob


On Thu, Oct 30, 2008 at 9:43 AM, Knut Urdalen <[EMAIL PROTECTED]>wrote:

>  Nice, forceUpdate works :)
>
> Here's my results (Firefox 3, MacBook Pro, FP10.0.12.36 (debug)):
>
> Results from running the normal mapping bust demo and no movement in scene:
>
> *forceUpdate: true (specular and environment shading works)*
> Environment Map = ~20 FPS
> Phong Shading = ~16 FPS
>
> *forceUpdate: false (specular and environment map doesn't work)*
> Environment Map = ~30 FPS
> Phong Shading = ~28 FPS
>
> Knut
>
> paullaster wrote:
>
> in the View3D init put forceUpdate:false  but prepare for a frame rate
> hit
>
>
> On Oct 30, 12:40 am, paullaster <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> wrote:
>
>
>  Ill try to turn triangle caching off.  I did notice it earlier but
> didnt report it cause the specular map also has a sorting or ownCanvas
> issue where u can see just the specular map of objects behind one
> another.
>
>
>
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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