Thanks for the bug fix! it looks and runs great! does it work on environment maps too?
eDdie On Nov 6, 4:20 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > Hey Jens > > specular highlights now work correctly without resorting to forceUpdate. > Please could you check the trunk? > > cheers > > Rob > > On Thu, Oct 30, 2008 at 9:43 AM, Knut Urdalen <[EMAIL PROTECTED]>wrote: > > > > > Nice, forceUpdate works :) > > > Here's my results (Firefox 3, MacBook Pro, FP10.0.12.36 (debug)): > > > Results from running the normal mapping bust demo and no movement in scene: > > > *forceUpdate: true (specular and environment shading works)* > > Environment Map = ~20 FPS > > Phong Shading = ~16 FPS > > > *forceUpdate: false (specular and environment map doesn't work)* > > Environment Map = ~30 FPS > > Phong Shading = ~28 FPS > > > Knut > > > paullaster wrote: > > > in the View3D init put forceUpdate:false but prepare for a frame rate > > hit > > > On Oct 30, 12:40 am, paullaster <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> > > wrote: > > > Ill try to turn triangle caching off. I did notice it earlier but > > didnt report it cause the specular map also has a sorting or ownCanvas > > issue where u can see just the specular map of objects behind one > > another. > > -- > Rob Bateman > Flash Development & Consultancy > > [EMAIL PROTECTED]
