Thanks for the bug fix!  it looks and runs great! does it work on
environment maps too?

eDdie


On Nov 6, 4:20 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> Hey Jens
>
> specular highlights now work correctly without resorting to forceUpdate.
> Please could you check the trunk?
>
> cheers
>
> Rob
>
> On Thu, Oct 30, 2008 at 9:43 AM, Knut Urdalen <[EMAIL PROTECTED]>wrote:
>
>
>
> >  Nice, forceUpdate works :)
>
> > Here's my results (Firefox 3, MacBook Pro, FP10.0.12.36 (debug)):
>
> > Results from running the normal mapping bust demo and no movement in scene:
>
> > *forceUpdate: true (specular and environment shading works)*
> > Environment Map = ~20 FPS
> > Phong Shading = ~16 FPS
>
> > *forceUpdate: false (specular and environment map doesn't work)*
> > Environment Map = ~30 FPS
> > Phong Shading = ~28 FPS
>
> > Knut
>
> > paullaster wrote:
>
> > in the View3D init put forceUpdate:false  but prepare for a frame rate
> > hit
>
> > On Oct 30, 12:40 am, paullaster <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> 
> > wrote:
>
> >  Ill try to turn triangle caching off.  I did notice it earlier but
> > didnt report it cause the specular map also has a sorting or ownCanvas
> > issue where u can see just the specular map of objects behind one
> > another.
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]

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