No environment maps still have the same problem

On Nov 7, 5:03 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> should do. I've not tried myself so let me know if there are any more
> problems.
>
>
>
> On Fri, Nov 7, 2008 at 6:20 AM, paullaster <[EMAIL PROTECTED]> wrote:
>
> > Thanks for the bug fix!  it looks and runs great! does it work on
> > environment maps too?
>
> > eDdie
>
> > On Nov 6, 4:20 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > > Hey Jens
>
> > > specular highlights now work correctly without resorting to forceUpdate.
> > > Please could you check the trunk?
>
> > > cheers
>
> > > Rob
>
> > > On Thu, Oct 30, 2008 at 9:43 AM, Knut Urdalen <[EMAIL PROTECTED]
> > >wrote:
>
> > > >  Nice, forceUpdate works :)
>
> > > > Here's my results (Firefox 3, MacBook Pro, FP10.0.12.36 (debug)):
>
> > > > Results from running the normal mapping bust demo and no movement in
> > scene:
>
> > > > *forceUpdate: true (specular and environment shading works)*
> > > > Environment Map = ~20 FPS
> > > > Phong Shading = ~16 FPS
>
> > > > *forceUpdate: false (specular and environment map doesn't work)*
> > > > Environment Map = ~30 FPS
> > > > Phong Shading = ~28 FPS
>
> > > > Knut
>
> > > > paullaster wrote:
>
> > > > in the View3D init put forceUpdate:false  but prepare for a frame rate
> > > > hit
>
> > > > On Oct 30, 12:40 am, paullaster <[EMAIL PROTECTED]> <[EMAIL PROTECTED]>
> > wrote:
>
> > > >  Ill try to turn triangle caching off.  I did notice it earlier but
> > > > didnt report it cause the specular map also has a sorting or ownCanvas
> > > > issue where u can see just the specular map of objects behind one
> > > > another.
>
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
>
> > > [EMAIL PROTECTED]
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]

Reply via email to