No environment maps still have the same problem
On Nov 7, 5:03 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > should do. I've not tried myself so let me know if there are any more > problems. > > > > On Fri, Nov 7, 2008 at 6:20 AM, paullaster <[EMAIL PROTECTED]> wrote: > > > Thanks for the bug fix! it looks and runs great! does it work on > > environment maps too? > > > eDdie > > > On Nov 6, 4:20 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > > > Hey Jens > > > > specular highlights now work correctly without resorting to forceUpdate. > > > Please could you check the trunk? > > > > cheers > > > > Rob > > > > On Thu, Oct 30, 2008 at 9:43 AM, Knut Urdalen <[EMAIL PROTECTED] > > >wrote: > > > > > Nice, forceUpdate works :) > > > > > Here's my results (Firefox 3, MacBook Pro, FP10.0.12.36 (debug)): > > > > > Results from running the normal mapping bust demo and no movement in > > scene: > > > > > *forceUpdate: true (specular and environment shading works)* > > > > Environment Map = ~20 FPS > > > > Phong Shading = ~16 FPS > > > > > *forceUpdate: false (specular and environment map doesn't work)* > > > > Environment Map = ~30 FPS > > > > Phong Shading = ~28 FPS > > > > > Knut > > > > > paullaster wrote: > > > > > in the View3D init put forceUpdate:false but prepare for a frame rate > > > > hit > > > > > On Oct 30, 12:40 am, paullaster <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> > > wrote: > > > > > Ill try to turn triangle caching off. I did notice it earlier but > > > > didnt report it cause the specular map also has a sorting or ownCanvas > > > > issue where u can see just the specular map of objects behind one > > > > another. > > > > -- > > > Rob Bateman > > > Flash Development & Consultancy > > > > [EMAIL PROTECTED] > > -- > Rob Bateman > Flash Development & Consultancy > > [EMAIL PROTECTED]
