mmm, I'm affraid that test class has been dismissed...
It was made just to test/fix a runtime bug for updates on properties
what is it you want to know/make?
it just shows just the 3 possible mappings of the Cube class
map6, singe material and 1 material per face using the CubeData class...
Fabrice
On Feb 27, 2009, at 5:59 PM, Darcey Lloyd wrote:
Hi,
I was wondering would it be possible to get the source code behind
-http://www.closier.nl/playground/cubeprops.swf
Thanks
D
2009/2/13 Anton Kulaga <[email protected]>
Thanks
2009/2/13 Fabrice <[email protected]>:
> Fixed!
> http://www.closier.nl/playground/cubeprops.swf
> Fabrice
> On Feb 13, 2009, at 11:40 AM, Anton Kulaga wrote:
>
> see if things have been fixed
>
> Unfortunately, some new bugs have arrived.
> For instance, I still cannot change the width and height of the
cube.
> I have mentioned about this bug earlier (when it firstly appeared in
> trunk, see
> http://groups.google.com/group/away3d-dev/browse_thread/thread/8e1e566e9ac2a5f1)
,
> but it is still UNFIXED!
>
>
>
> 2009/2/13 Rob Bateman <[email protected]>:
>
> Hi all
>
> If you've been wondering why we may seem to have been holding off
a bit
>
> these last few days with your problems and bugfixes - it's because
the new
>
> release was being made ready for launch. Well, wait no more
because the new
>
> version has arrived!
>
> downloads already exist in the usual places at
>
> http://www.away3d.com/downloads and
>
> http://code.google.com/p/away3d/source/checkout.
>
> This release has been about two things, consolidating the existing
>
> framework, and adding new features. To those of you who have been
having
>
> problems with 2.2, i urge you to check out 2.3 to see if things
have been
>
> fixed! during this last development cycle we passed the 1000th
revision mark
>
> on the Away3D codebase, so congrats to all team members on a job
well done!
>
> aside from all the fixes and patches, here's some of what you can
expect to
>
> see in the new version:
>
> Frustum and nearfield clipping
>
> Object culling (using frustum calculations)
>
> Interchangeable camera lenses to allow for different types of
projection
>
> All values allowed for stage properties "align" and "scaleMode"
>
> Advanced normalmap tools
>
> Bezierpatch tool for creating smooth surfaces
>
> Improved memory management
>
> Improved extrusion tools
>
> ROLL_OVER/ROLL_OUT events added to MouseEvent3D
>
> Billboard mesh objects
>
> Head over to away3d.com for a brand new demo with source code for
frustum
>
> clipping! As you will see, it is a doddle to use and a very useful
addition.
>
> More sources on some of the other features mentioned will be
released as
>
> soon as possible. And finally, an update to the Flash10 branch
will be
>
> occuring in the new few days, to move in line with these most recent
>
> updates.
>
>
> enjoy the new release!
>
>
> The Away3D Team
>
>
>
> --
>
> Rob Bateman
>
> Flash Development & Consultancy
>
> [email protected]
>
> www.infiniteturtles.co.uk
>
> www.away3d.com
>
>
>