ah thought it may have been different usage of the animator class. D
2009/2/27 Fabrice <[email protected]> > mmm, I'm affraid that test class has been dismissed...It was made just to > test/fix a runtime bug for updates on properties > > what is it you want to know/make? > > it just shows just the 3 possible mappings of the Cube class > map6, singe material and 1 material per face using the CubeData class... > > Fabrice > > > > On Feb 27, 2009, at 5:59 PM, Darcey Lloyd wrote: > > Hi, > I was wondering would it be possible to get the source code behind - > http://www.closier.nl/playground/cubeprops.swf > > Thanks > > D > > > > > > 2009/2/13 Anton Kulaga <[email protected]> > >> >> Thanks >> >> 2009/2/13 Fabrice <[email protected]>: >> > Fixed! >> > http://www.closier.nl/playground/cubeprops.swf >> > Fabrice >> > On Feb 13, 2009, at 11:40 AM, Anton Kulaga wrote: >> > >> > see if things have been fixed >> > >> > Unfortunately, some new bugs have arrived. >> > For instance, I still cannot change the width and height of the cube. >> > I have mentioned about this bug earlier (when it firstly appeared in >> > trunk, see >> > >> http://groups.google.com/group/away3d-dev/browse_thread/thread/8e1e566e9ac2a5f1 >> ), >> > but it is still UNFIXED! >> > >> > >> > >> > 2009/2/13 Rob Bateman <[email protected]>: >> > >> > Hi all >> > >> > If you've been wondering why we may seem to have been holding off a bit >> > >> > these last few days with your problems and bugfixes - it's because the >> new >> > >> > release was being made ready for launch. Well, wait no more because the >> new >> > >> > version has arrived! >> > >> > downloads already exist in the usual places at >> > >> > http://www.away3d.com/downloads and >> > >> > http://code.google.com/p/away3d/source/checkout. >> > >> > This release has been about two things, consolidating the existing >> > >> > framework, and adding new features. To those of you who have been having >> > >> > problems with 2.2, i urge you to check out 2.3 to see if things have >> been >> > >> > fixed! during this last development cycle we passed the 1000th revision >> mark >> > >> > on the Away3D codebase, so congrats to all team members on a job well >> done! >> > >> > aside from all the fixes and patches, here's some of what you can expect >> to >> > >> > see in the new version: >> > >> > Frustum and nearfield clipping >> > >> > Object culling (using frustum calculations) >> > >> > Interchangeable camera lenses to allow for different types of projection >> > >> > All values allowed for stage properties "align" and "scaleMode" >> > >> > Advanced normalmap tools >> > >> > Bezierpatch tool for creating smooth surfaces >> > >> > Improved memory management >> > >> > Improved extrusion tools >> > >> > ROLL_OVER/ROLL_OUT events added to MouseEvent3D >> > >> > Billboard mesh objects >> > >> > Head over to away3d.com for a brand new demo with source code for >> frustum >> > >> > clipping! As you will see, it is a doddle to use and a very useful >> addition. >> > >> > More sources on some of the other features mentioned will be released as >> > >> > soon as possible. And finally, an update to the Flash10 branch will be >> > >> > occuring in the new few days, to move in line with these most recent >> > >> > updates. >> > >> > >> > enjoy the new release! >> > >> > >> > The Away3D Team >> > >> > >> > >> > -- >> > >> > Rob Bateman >> > >> > Flash Development & Consultancy >> > >> > [email protected] >> > >> > www.infiniteturtles.co.uk >> > >> > www.away3d.com >> > >> > >> > >> > > >
