ah thought it may have been different usage of the animator class.
D



2009/2/27 Fabrice <[email protected]>

> mmm, I'm affraid that test class has been dismissed...It was made just to
> test/fix a runtime bug for updates on properties
>
> what is it you want to know/make?
>
> it just shows just the 3 possible mappings of the Cube class
> map6, singe material and 1 material per face using the CubeData class...
>
> Fabrice
>
>
>
> On Feb 27, 2009, at 5:59 PM, Darcey Lloyd wrote:
>
> Hi,
> I was wondering would it be possible to get the source code behind -
> http://www.closier.nl/playground/cubeprops.swf
>
> Thanks
>
> D
>
>
>
>
>
> 2009/2/13 Anton Kulaga <[email protected]>
>
>>
>> Thanks
>>
>> 2009/2/13 Fabrice <[email protected]>:
>> > Fixed!
>> > http://www.closier.nl/playground/cubeprops.swf
>> > Fabrice
>> > On Feb 13, 2009, at 11:40 AM, Anton Kulaga wrote:
>> >
>> > see if things have been fixed
>> >
>> > Unfortunately, some new bugs have arrived.
>> > For instance, I still cannot change the width and height of the cube.
>> > I have mentioned about this bug earlier (when it firstly appeared in
>> > trunk, see
>> >
>> http://groups.google.com/group/away3d-dev/browse_thread/thread/8e1e566e9ac2a5f1
>> ),
>> > but it is still UNFIXED!
>> >
>> >
>> >
>> > 2009/2/13 Rob Bateman <[email protected]>:
>> >
>> > Hi all
>> >
>> > If you've been wondering why we may seem to have been holding off a bit
>> >
>> > these last few days with your problems and bugfixes - it's because the
>> new
>> >
>> > release was being made ready for launch. Well, wait no more because the
>> new
>> >
>> > version has arrived!
>> >
>> > downloads already exist in the usual places at
>> >
>> > http://www.away3d.com/downloads and
>> >
>> > http://code.google.com/p/away3d/source/checkout.
>> >
>> > This release has been about two things, consolidating the existing
>> >
>> > framework, and adding new features. To those of you who have been having
>> >
>> > problems with 2.2, i urge you to check out 2.3 to see if things have
>> been
>> >
>> > fixed! during this last development cycle we passed the 1000th revision
>> mark
>> >
>> > on the Away3D codebase, so congrats to all team members on a job well
>> done!
>> >
>> > aside from all the fixes and patches, here's some of what you can expect
>> to
>> >
>> > see in the new version:
>> >
>> > Frustum and nearfield clipping
>> >
>> > Object culling (using frustum calculations)
>> >
>> > Interchangeable camera lenses to allow for different types of projection
>> >
>> > All values allowed for stage properties "align" and "scaleMode"
>> >
>> > Advanced normalmap tools
>> >
>> > Bezierpatch tool for creating smooth surfaces
>> >
>> > Improved memory management
>> >
>> > Improved extrusion tools
>> >
>> > ROLL_OVER/ROLL_OUT events added to MouseEvent3D
>> >
>> > Billboard mesh objects
>> >
>> > Head over to away3d.com for a brand new demo with source code for
>> frustum
>> >
>> > clipping! As you will see, it is a doddle to use and a very useful
>> addition.
>> >
>> > More sources on some of the other features mentioned will be released as
>> >
>> > soon as possible. And finally, an update to the Flash10 branch will be
>> >
>> > occuring in the new few days, to move in line with these most recent
>> >
>> > updates.
>> >
>> >
>> > enjoy the new release!
>> >
>> >
>> > The Away3D Team
>> >
>> >
>> >
>> > --
>> >
>> > Rob Bateman
>> >
>> > Flash Development & Consultancy
>> >
>> > [email protected]
>> >
>> > www.infiniteturtles.co.uk
>> >
>> > www.away3d.com
>> >
>> >
>> >
>>
>
>
>

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